Use 1px border for DEM backfilling #7683
Merged
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This PR removes the empty 256 pixels of padding around DEM data. This padding means that the DEMData array buffer is ~4x as big as it needs to be, and we're uploading a ~4x demTexture to the GPU. A one pixel border is all we need for DEM backfilling. The demTexture is not mipmapped so I don't think it needs to be a power-of-two texture. A quick look at Chrome Dev Tools shows a big drop in memory usage on the hillshade debug page (119MB to 47MB). Benchmarks don't show anything notable.
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