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fix DragRotate when mouseup occurs outside window or iframe #9512
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,60 @@ | ||
import {test} from '../../../util/test'; | ||
import {extend} from '../../../../src/util/util'; | ||
import window from '../../../../src/util/window'; | ||
import Map from '../../../../src/ui/map'; | ||
import DOM from '../../../../src/util/dom'; | ||
import simulate from '../../../util/simulate_interaction'; | ||
import browser from '../../../../src/util/browser'; | ||
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function createMap(t, options) { | ||
t.stub(Map.prototype, '_detectMissingCSS'); | ||
return new Map(extend({container: DOM.create('div', '', window.document.body)}, options)); | ||
} | ||
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test('MouseRotateHandler#isActive', (t) => { | ||
const map = createMap(t); | ||
const mouseRotate = map.handlers._handlersById.mouseRotate; | ||
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// Prevent inertial rotation. | ||
t.stub(browser, 'now').returns(0); | ||
t.equal(mouseRotate.isActive(), false); | ||
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simulate.mousedown(map.getCanvas(), {buttons: 2, button: 2}); | ||
map._renderTaskQueue.run(); | ||
t.equal(mouseRotate.isActive(), false); | ||
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simulate.mousemove(map.getCanvas(), {buttons: 2, clientX: 10, clientY: 10}); | ||
map._renderTaskQueue.run(); | ||
t.equal(mouseRotate.isActive(), true); | ||
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simulate.mouseup(map.getCanvas(), {buttons: 0, button: 2}); | ||
map._renderTaskQueue.run(); | ||
t.equal(mouseRotate.isActive(), false); | ||
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map.remove(); | ||
t.end(); | ||
}); | ||
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test('MouseRotateHandler#isActive #4622 regression test', (t) => { | ||
const map = createMap(t); | ||
const mouseRotate = map.handlers._handlersById.mouseRotate; | ||
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// Prevent inertial rotation. | ||
simulate.mousedown(map.getCanvas(), {buttons: 2, button: 2}); | ||
map._renderTaskQueue.run(); | ||
t.equal(mouseRotate.isActive(), false); | ||
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simulate.mousemove(map.getCanvas(), {buttons: 2, clientX: 10, clientY: 10}); | ||
map._renderTaskQueue.run(); | ||
t.equal(mouseRotate.isActive(), true); | ||
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// Some browsers don't fire mouseup when it happens outside the window. | ||
// Make the handler in active when it encounters a mousemove without the button pressed. | ||
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simulate.mousemove(map.getCanvas(), {buttons: 0, clientX: 10, clientY: 10}); | ||
map._renderTaskQueue.run(); | ||
t.equal(mouseRotate.isActive(), false); | ||
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map.remove(); | ||
t.end(); | ||
}); |
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Is it possible to press the left button, move the mouse outside the window, release the button, then click the left button again and bring it back inside the window so that this isn't triggered? Or does releasing the button always make
e.buttons
undefined?There was a problem hiding this comment.
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e.buttons
got added in safari in 11. To handle those browsers more gracefully it's saying "yes the button is pressed" in those cases even if we can't tell. If this bug were present in those browsers it would remain but everything else would still work.There was a problem hiding this comment.
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And as you noted it's not present in android chrome at all. This would handle that gracefully if you had a mouse connected to Android.