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never create core profile contexts; their API is subtly different
(e.g. glGetString(GL_EXTENSIONS) doesn't work, you'd have to use glGetStringi(GL_EXTENSIONS, ...);)
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So this is essentially reverting 8b08772? Wasn't that key to getting headless rendering working?
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You should always be able to create a legacy context.
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@jfirebaugh no; headless rendering works also without core profile contexts.