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Rejig handling of transition finish lambda. Potentially addresses #5833
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Julian Rex committed Apr 19, 2018
1 parent 688edef commit 4839221
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Showing 2 changed files with 28 additions and 39 deletions.
65 changes: 27 additions & 38 deletions src/mbgl/map/transform.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -594,36 +594,10 @@ void Transform::startTransition(const CameraOptions& camera,
animation.transitionFrameFn(t);
}
observer.onCameraIsChanging();
return false;
} else {

// Use a temporary function to ensure that the transitionFinishFn
// lambda is only called once at the end of a transition.
//
// This addresses the symptons of https://github.com/mapbox/mapbox-gl-native/issues/11180
// where setting a shape source to nil (or similar) in the
// `onCameraDidChange` observer function causes `Map::Impl::onUpdate()`
// to be called which in turn calls this lambda (before the current
// iteration has completed), leading to an infinite loop.
//
// By using a temporary, and clearing transitionFinishFn we stop this
// recursion. (However it does not address the underlying problem of
// `onSourceChanged()` called from observer methods triggering
// `Map::Impl::onUpdate()`)
//
// This is now addressed at an earlier stage by a similar change
// below in `Transform::updateTransitions()`.

auto finish = transitionFinishFn;

transitionFinishFn = nullptr;
transitionFrameFn = nullptr;

if (finish) {
finish();
}

// This callback gets destroyed here,
// we can only return after this point.
// Indicate that we need to terminate this transition
return true;
}
};

Expand All @@ -638,7 +612,16 @@ void Transform::startTransition(const CameraOptions& camera,
};

if (!isAnimated) {
transitionFrameFn(Clock::now());
auto update = transitionFrameFn;
auto finish = transitionFinishFn;

transitionFrameFn = nullptr;
transitionFinishFn = nullptr;

auto shouldFinish = update(Clock::now());
assert(shouldFinish);

finish();
}
}

Expand All @@ -657,19 +640,25 @@ void Transform::updateTransitions(const TimePoint& now) {
// leading to an infinite loop.
//
// By temporarily nulling the `transitionFrameFn` (and then restoring it
// after the temporary has been called) we stop this recursion. (However it
// does not address the underlying problem of `onSourceChanged()`
// called from observer methods triggering `Map::Impl::onUpdate()`)
// after the temporary has been called) we stop this recursion.

auto transition = transitionFrameFn;
transitionFrameFn = nullptr;

if (transition) {
transition(now);
if (transition && transition(now)) {
// If the transition indicates that it is complete, then we should call
// the finish lambda (going via a temporary as above)
auto finish = transitionFinishFn;

transitionFinishFn = nullptr;
transitionFrameFn = nullptr;

// Only reset the transition function if we haven't already finished.
if (transitionFinishFn)
transitionFrameFn = transition;
if (finish) {
finish();
}
}
else {
transitionFrameFn = transition;
}
}

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2 changes: 1 addition & 1 deletion src/mbgl/map/transform.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -165,7 +165,7 @@ class Transform : private util::noncopyable {

TimePoint transitionStart;
Duration transitionDuration;
std::function<void(const TimePoint)> transitionFrameFn;
std::function<bool(const TimePoint)> transitionFrameFn;
std::function<void()> transitionFinishFn;
};

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