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align static render mode and still image render mode
- static rendering now also runs in a separate thread; you have to start it with map.start(Map::Mode::Static) and join the thread with map.stop() before destructing the Map object - map.renderStill() takes a callback with will be invoked on the *map* thread, so you'll have to figure out your own method of dispatching back to the main thread.
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Original file line number | Diff line number | Diff line change |
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#ifndef MBGL_MAP_STILL_IMAGE | ||
#define MBGL_MAP_STILL_IMAGE | ||
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#include <mbgl/util/noncopyable.hpp> | ||
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#include <string> | ||
#include <cstdint> | ||
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namespace mbgl { | ||
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class StillImage : util::noncopyable { | ||
public: | ||
uint16_t width = 0; | ||
uint16_t height = 0; | ||
using Pixel = uint32_t; | ||
std::unique_ptr<Pixel[]> pixels; | ||
}; | ||
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} | ||
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#endif |
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