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#include <mbgl/test/util.hpp> | ||
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#include <mbgl/map/change.hpp> | ||
#include <mbgl/map/transform.hpp> | ||
#include <mbgl/map/transform_state.hpp> | ||
#include <mbgl/tile/tile.hpp> | ||
#include <mbgl/tile/tile_id.hpp> | ||
#include <mbgl/util/constants.hpp> | ||
#include <mbgl/util/geometry.hpp> | ||
#include <mbgl/util/tile_coordinate.hpp> | ||
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using namespace mbgl; | ||
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TEST(TileCoordinate, FromLatLng) { | ||
size_t changeCount = 0; | ||
std::vector<MapChange> changes = { | ||
MapChangeRegionWillChange, | ||
MapChangeRegionDidChange, | ||
}; | ||
auto onMapChange = [&](MapChange change) { | ||
ASSERT_EQ(change, changes[changeCount]); | ||
++changeCount; | ||
}; | ||
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Transform transform(onMapChange); | ||
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const double max = util::tileSize; | ||
const std::array<uint16_t, 2> size { { uint16_t(max), uint16_t(max) } }; | ||
transform.resize(size); | ||
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// Center, top-left, bottom-left, bottom-right, top-right edges. | ||
std::vector<std::pair<LatLng, ScreenCoordinate>> edges { | ||
{ {}, { max / 2.0, max / 2.0 } }, | ||
{ { util::LATITUDE_MAX, -util::LONGITUDE_MAX }, { 0, max } }, | ||
{ { -util::LATITUDE_MAX, -util::LONGITUDE_MAX }, { 0, 0 } }, | ||
{ { -util::LATITUDE_MAX, util::LONGITUDE_MAX }, { max, 0 } }, | ||
{ { util::LATITUDE_MAX, util::LONGITUDE_MAX }, { max, max } }, | ||
}; | ||
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for (const auto& pair : edges) { | ||
const auto& latLng = pair.first; | ||
const auto& screenCoordinate = pair.second; | ||
const auto base = TileCoordinate::fromLatLng(transform.getState(), 0, latLng); | ||
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// 16 is the maximum zoom level where we actually compute placements. | ||
for (uint8_t integerZoom = 0; integerZoom <= 16; ++integerZoom) { | ||
const double zoom = integerZoom; | ||
const double maxTilesPerAxis = std::pow(2.0, zoom); | ||
const Point<double> tilePoint = { | ||
latLng.longitude == 0 ? 0.5 : latLng.longitude == -util::LONGITUDE_MAX ? 0 : 1.0, | ||
latLng.latitude == 0 ? 0.5 : latLng.latitude == -util::LATITUDE_MAX ? 1.0 : 0, | ||
}; | ||
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const auto fromLatLng = TileCoordinate::fromLatLng(transform.getState(), zoom, latLng); | ||
ASSERT_DOUBLE_EQ(fromLatLng.z, zoom); | ||
ASSERT_DOUBLE_EQ(fromLatLng.p.x, tilePoint.x * maxTilesPerAxis); | ||
ASSERT_NEAR(fromLatLng.p.y, tilePoint.y * maxTilesPerAxis, 1.0e-7); | ||
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const auto fromScreenCoordinate = TileCoordinate::fromScreenCoordinate(transform.getState(), zoom, screenCoordinate); | ||
ASSERT_DOUBLE_EQ(fromScreenCoordinate.z, fromLatLng.z); | ||
ASSERT_NEAR(fromScreenCoordinate.p.x, fromLatLng.p.x, 0.99); | ||
ASSERT_NEAR(fromScreenCoordinate.p.y, fromLatLng.p.y, 0.99); | ||
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const auto zoomed = base.zoomTo(zoom); | ||
ASSERT_DOUBLE_EQ(zoomed.z, zoom); | ||
ASSERT_DOUBLE_EQ(zoomed.p.x, fromLatLng.p.x); | ||
ASSERT_DOUBLE_EQ(zoomed.p.y, fromLatLng.p.y); | ||
} | ||
} | ||
} | ||
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TEST(TileCoordinate, ToGeometryCoordinate) { | ||
std::vector<Point<double>> edges { | ||
{ 0.5, 0.5 }, { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } | ||
}; | ||
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for (uint8_t zoom = 0; zoom <= 16; ++zoom) { | ||
uint32_t maxTilesPerAxis = std::pow(2, zoom); | ||
for (const auto& edge : edges) { | ||
uint32_t tileX = edge.x == 0 ? 0 : edge.x == 1 ? maxTilesPerAxis - 1 : (maxTilesPerAxis / 2.0) - 1; | ||
uint32_t tileY = edge.y == 0 ? 0 : edge.y == 1 ? maxTilesPerAxis - 1 : (maxTilesPerAxis / 2.0) - 1; | ||
UnwrappedTileID unwrapped(0, CanonicalTileID { zoom, tileX, tileY }); | ||
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auto tilePointX = ((edge.x * maxTilesPerAxis) - tileX) * util::EXTENT; | ||
auto tilePointY = ((edge.y * maxTilesPerAxis) - tileY) * util::EXTENT; | ||
GeometryCoordinate point = TileCoordinate::toGeometryCoordinate(unwrapped, edge); | ||
ASSERT_DOUBLE_EQ(point.x, tilePointX); | ||
ASSERT_DOUBLE_EQ(point.y, tilePointY); | ||
} | ||
} | ||
} |