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[core] Opaque pointer pattern for layers
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,24 @@ | ||
#ifndef MBGL_LAYER | ||
#define MBGL_LAYER | ||
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#include <mbgl/util/noncopyable.hpp> | ||
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#include <memory> | ||
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namespace mbgl { | ||
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class Layer : public mbgl::util::noncopyable { | ||
public: | ||
class Impl; | ||
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Layer(std::unique_ptr<Impl> impl_) | ||
: impl(std::move(impl_)) {} | ||
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virtual ~Layer() = default; | ||
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const std::unique_ptr<Impl> impl; | ||
}; | ||
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} // namespace mbgl | ||
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#endif |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,13 @@ | ||
#include <mbgl/layer/layer_impl.hpp> | ||
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namespace mbgl { | ||
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const std::string& Layer::Impl::bucketName() const { | ||
return ref.empty() ? id : ref; | ||
} | ||
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bool Layer::Impl::hasRenderPass(RenderPass pass) const { | ||
return bool(passes & pass); | ||
} | ||
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} // namespace mbgl |
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