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[core] Fix sorting order for render tiles
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Sort by z order, so lower res tiles don't get rendered
over high res tiles.
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tmpsantos committed Jul 7, 2017
1 parent 69c8f60 commit e962b79
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/mbgl/renderer/render_style.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -326,6 +326,9 @@ RenderData RenderStyle::getRenderData(MapDebugOptions debugOptions, float angle)

return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
});
} else {
std::sort(sortedTiles.begin(), sortedTiles.end(),
[](const auto& a, const auto& b) { return a.get().id < b.get().id; });
}

std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
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