-
Notifications
You must be signed in to change notification settings - Fork 1.3k
get libllmr.a building for ARM architectures #12
Comments
Just going at this from the Xcode side, if I change the
Then the universal binary:
But then building the actual app gives me:
From running:
Still trying to figure out how to get it to link properly, but I think that's specific to my project. The relevant stuff changed in Xcode is adding a platforms directive:
And one for
So that it doesn't use the Xcode default of OS X for things. The "build all architectures including 64-bit" seems to carry over fine between platforms so that we get a 64-bit ARM build, too. |
Eh, architectures does need some finagling: OS X:
iOS:
|
Success on hardware! (With some hardcoded linking for now.) There are some specific gaps between tiles during rotation and some other glitchy artifacts, but for the most part, it's pretty solid. Also:
|
Pretty awesome! Not sure why there would be gaps between tiles though, are these the debug lines? |
This is a non-issue now -- builds fine. This will be ultimately solved by #21 so closing here. |
The existing OS X
libllmr.a
gets linked ok for iOS simulator testing, but can't be tested on a real device.The text was updated successfully, but these errors were encountered: