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Render test integration: intermediate results #12095
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The other ones look like floating point issues, e.g. with |
Catching up here, what's the best next step? Should |
@riastrad that looks like some Android devices internally apply color space transformations, while others don't. Could you please send me the original spritesheet? |
@kkaefer in the above example, the icons aren't generated using a sprite-sheet, but are applied individually using different url calls. Here's the main one: Let me know if you need more than this. |
Thank you for providing this image. It looks like the color discrepancies you're seeing might be due to the You could try removing these to ensure uniform interpretation on all devices. I ticketed a further investigation into this issue in #12560; please continue discussion there if necessary as this ticket is actually about a different issue. |
This issue has been automatically detected as stale because it has not had recent activity and will be archived. Thank you for your contributions. |
Follow up from the node render test suite integration on Android in #12041. There is still some work left to get them fully working. There are currently 78 tests failing of the 607 executed tests. Would love some input from @mapbox/gl-core so we can cut down on the amount of failed tests.
Results
background-pattern pitch
background-pattern rotated
background-color colorspace-hcl
background-pattern @2x
fill-pattern uneven-pattern
hillshade-accent-color zoom-function
line-pattern overscaled
combinations line-translucent--fil-translucent
combinations-hilldshade-line-translucent
Notes:
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