This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
Prefetch destination tiles when animating a viewport change #2006
Labels
archived
Archived because of inactivity
Core
The cross-platform C++ core, aka mbgl
performance
Speed, stability, CPU usage, memory usage, or power usage
When you animate a significant change to the map view's visible region, you always arrive at the destination before the destination tiles have loaded. mbgl should determine which tiles will be needed at the destination and prefetch them as soon as the animation begins.
/cc @kkaefer @incanus
The text was updated successfully, but these errors were encountered: