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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
Setting MGLMapView.opaque = NO fixes the initial black flash — indeed, this issue (#3101) was the impetus for implementing opaque.
One idea I bounced off of @1ec5 was to set opaque = NO until mapDidFinishLoading fires, but that would have likely performance implications and complicate the situation where developers wanted to keep opaque = NO enabled themselves.
Haven't been able to confirm on Android yet, but I see this almost every time on iOS.
Just before the map appears, a black square smaller than the map view shows up.
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