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[core] Fix cubic-bezier interpolation for zooms outside stop range. #12826
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Fixes issue #12812.
Using
util::interpolationFactor
handles the case where inputLevels.min == inputLevels.max, so it returns an interpolation factor of "0" instead of dividing by 0.@nickidlugash, can you build this branch, try it out with your style, and make sure you get the results you expect?
@jfirebaugh, does this look right to you? I'll start work on a regression test for this on the gl js side...