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[core] Variable label placement #14184

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merged 12 commits into from
Mar 29, 2019
Merged

[core] Variable label placement #14184

merged 12 commits into from
Mar 29, 2019

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pozdnyakov
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platform/node/test/ignores.json Outdated Show resolved Hide resolved
src/mbgl/layout/symbol_layout.cpp Show resolved Hide resolved
src/mbgl/renderer/layers/render_symbol_layer.cpp Outdated Show resolved Hide resolved
src/mbgl/renderer/layers/render_symbol_layer.cpp Outdated Show resolved Hide resolved
src/mbgl/renderer/layers/render_symbol_layer.cpp Outdated Show resolved Hide resolved
src/mbgl/text/placement.cpp Show resolved Hide resolved
src/mbgl/text/placement.cpp Outdated Show resolved Hide resolved
src/mbgl/text/placement.cpp Outdated Show resolved Hide resolved
src/mbgl/layout/symbol_layout.cpp Show resolved Hide resolved
src/mbgl/layout/symbol_layout.cpp Outdated Show resolved Hide resolved
@pozdnyakov pozdnyakov added the ⚠️ DO NOT MERGE Work in progress, proof of concept, or on hold label Mar 21, 2019
@pozdnyakov pozdnyakov removed the ⚠️ DO NOT MERGE Work in progress, proof of concept, or on hold label Mar 21, 2019
@pozdnyakov pozdnyakov requested a review from kkaefer March 21, 2019 14:28
namespace {

} // namespace

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remove unused?

@@ -360,12 +363,10 @@ const Shaping getShaping(const TaggedString& formattedString,
const style::TextJustifyType textJustify,
const float spacing,
const Point<float>& translate,
const float verticalHeight,
//const float verticalHeight,
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remove

@julianrex
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/cc @fabian-guerra for related platform/darwin/scripts/generate-style-code.js changes.

@pozdnyakov
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@alexshalamov @kkaefer Thanks for your comments! Fixed now in the latest patch set. Also, an optimization for single-line labels is added.

@chloekraw
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@pozdnyakov - does the implementation in this PR still leave out runtime styling support?

@pozdnyakov
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@pozdnyakov - does the implementation in this PR still leave out runtime styling support?

This patch contains auto-generated runtime API & tests for Android.

// but doesn't actually specify what happens if you use both. We go with the radial offset.
textOffset = evaluateRadialOffset(textAnchor, radialOffset * util::ONE_EM);
} else {
textOffset = { layout.evaluate<TextOffset>(zoom, feature)[0] * util::ONE_EM,
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const auto evaluatedOffset = layout.evaluate<TextOffset>(zoom, feature);
textOffset = { evaluatedOffset[0] * util::ONE_EM, evaluatedOffset[1] * util::ONE_EM };

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@pozdnyakov wdyt? simple fix, avoids extra evaluation of text offset.

@@ -197,7 +197,12 @@ global.defaultValueJava = function(property) {
case 'array':
switch (property.value) {
case 'string':
return '[' + property['default'] + "]";
case 'enum':
if (property['default'] !== undefined) {
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This change has to be applied to darwin/scripts/generate-style-code.js and please run make darwin-style-code after. That's why the iOS and macOS tests fail in this branch.

Let me know if you have any questions.

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It's a bit more than this, pls see 9bc4994

@pozdnyakov pozdnyakov requested a review from 1ec5 as a code owner March 27, 2019 12:24
@pozdnyakov pozdnyakov requested review from a team and fabian-guerra March 27, 2019 12:24
auto str = mbgl::Enum<MBGLEnum>::toString(value);
MGLEnum mglType = *mbgl::Enum<MGLEnum>::toEnum(str);
return [NSValue value:&mglType withObjCType:@encode(MGLEnum)];
static NSString *toMGLRawStyleValue(const MBGLEnum &value) {
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Why are we changing NSValue to an NSString? Is there any MGLTextAnchor conversion error?

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The previously existing method was never invoked - the currently removed

        template <typename MBGLEnum = MBGLType,
            class = typename std::enable_if<std::is_enum<MBGLEnum>::value>::type,
        typename MGLEnum = ObjCEnum,
            class = typename std::enable_if<std::is_enum<MGLEnum>::value>::type>
        NSExpression *operator()(const MBGLEnum &value) const {...}

was used instead. It worked fine for a single MGLTextAnchor instance, however std::vector< MGLTextAnchor> could not be handled.


You can set this property to an expression containing any of the following:

* Constant array values
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If this is accepts MGLTextAnchor values, the documentation should be similar to:

* Constant `MGLTextAnchor` values
* Any of the following constant string values:
* `center`: The center of the text is placed closest to the anchor.
* `left`: The left side of the text is placed closest to the anchor.
* `right`: The right side of the text is placed closest to the anchor.
* `top`: The top of the text is placed closest to the anchor.
* `bottom`: The bottom of the text is placed closest to the anchor.
* `top-left`: The top left corner of the text is placed closest to the
anchor.
* `top-right`: The top right corner of the text is placed closest to the
anchor.
* `bottom-left`: The bottom left corner of the text is placed closest to the
anchor.
* `bottom-right`: The bottom right corner of the text is placed closest to
the anchor.

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:shipit:

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8 participants