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[core] Introduce Source::setMinimumTileUpdateInterval API #16416
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d4435d9
[core] Introduce `Resource::minimumUpdateInterval`
pozdnyakov 4b4f3a4
Add OnlineFileSource.RespectMinimumUpdateInterval unit test
pozdnyakov 3134f95
[core] Introduce Tile::setMinimumUpdateInterval()
pozdnyakov 802f1cd
[core] Introduce Source::setMinimumTileUpdateInterval API
pozdnyakov c933975
[core] TilePyramid::update accepts source impl
pozdnyakov fa547fc
[core] Tile pyramid passes minimum update interval to tiles
pozdnyakov 80b8c8f
Add Source.SourceMinimumUpdateInterval unit test
pozdnyakov 8e6c01a
Add Map.SourceMinimumUpdateIntervalOverride unit test
pozdnyakov 0c4cbaa
Add change log entry
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nit: "suppress" might be a better word here, if we're preventing the update network requests from happening entirely. "throttle" sounds like the request is still made but we're slowing them down.
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In our requests are still made but less frequently, is "suppress" still a better word?
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Hmm, so my thinking is, update network requests that are more frequent than the
minimumTileUpdateInterval
are suppressed (i.e., not made at all) -- is that accurate?There was a problem hiding this comment.
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yeah, we can put it that way, I'll update this comment in #16422