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* uses OSM Bright style * adds dot shader * adds layer translation * adds dashed line support * adds style array parsing * improves background layer parsing * improves style constant parsing * fixes sprite JSON pixel ratio parsing
`./setup_libraries.sh` --> `./setup-libraries.sh`
This changes the clip IDs from sequential to a huffman prefix tree, meaning that parent tiles share the same prefix with child tiles (but are shorter). This allows us to use the same checkerboard pattern to draw all tiles. TODO: - make sure we're not overflowing the 8 bit limit of the stencil buffer - draw all checkerboard fields at the same time, with one draw call - fix raster drawing (fading, clipping) refs #132
[skip ci]
…rent render pass refs #184
This reverts commit bc29ed5.
Conflicts: bin/style.js include/llmr/map/source.hpp include/llmr/renderer/painter.hpp src/renderer/painter.cpp
Ok, putting this on hold for a while in light of other priorities. Just merged |
This was referenced Jun 11, 2014
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This has some issues, but is a good first cut. It follows very closely the design on the WebGL side, which pre-tiles GeoJSON features after fetch/parse using multiple
Transform
objects, one per zoom level supported, so that tiles never need to be recalculated.Things that need work:
clip_id
work so that partial overlays can happen.{ 1, 5, 9, 13 }
as on the WebGL side.Transform
approach.route.js
that we've been using like here and here.TileParser
for bucket creation instead of doing it manually.LineString
.FeatureCollection
.rejoin
.Source
abstract superclass. This will reduce raster-related and other branching.