Hi! I'm a coder of 8 years and a contractor since 2017, and while professionally I'm usually a backend and cloud developer my skills are extremely varied. Most of my work is under NDA, but feel free to look below for a bit of what I've done outside of work, but most of these will probably be unfinished since I'm typically busy with school or work contracts.
https://github.com/marc-weber1/events-api-serverless - Terraform, AWS Lambdas, Node, DynamoDB
https://github.com/marc-weber1/vrc-events-manager - Docker, Node, Express, Postgres
https://github.com/marc-weber1/EventScheduler - Java, PHP, MySQL
godotengine/godot#62788 - Windows protocol registration for Godot, i.e. mime-type and file extension types for Godot games
lv2/pugl#29 - Windows implementation of timers for PUGL, a cross-platform plugin windowing library with no global state
https://github.com/marc-weber1/juce-opengl-example - OpenGL component system for JUCE
https://github.com/marc-weber1/FacadeSaturator - Originally meant to waveshape sound with a bezier curve (i.e. simple sample-in sample-out function), but mostly just an oscilloscope for the moment
https://github.com/marc-weber1/skybox-painter - Very simple substance painter-like demo for painting on cubemaps in openGL
I have other audio projects as well that aren't released on github - if you are interested in seeing the code let me know.