This standalone example demonstrates sandboxed async renderer process generating sharing frames for master process via OpenGL interop using the WGL_NV_DX_interop2 extension.
For more information about WGL_NV_DX_interop2:
https://www.khronos.org/registry/OpenGL/extensions/NV/WGL_NV_DX_interop2.txt
See interop/ReadMe.txt for details.
Build instructions: open and build with the Visual Studio 2015 the solution named interop/interop_2015.sln
This repo includes GLEW and GLUT.
- Mark Kilgard March 7, 2018