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Rolling the ball on a terrain. New way of interacting with maps.

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roll-the-ball

How can a map or terrain visualisation be done interactive on a mobile devices? This project is an exploration into terrain visualisation techniques and interactivity.

Folders structure

The initial folders example01 to example03 can be treated as a series of simple lessons to get going with Android NDK and OpenGL ES programming on Android in a native format.
Any feedback welcome!

Example 01

Getting simple things sorted first.

# To initiate the project from command line:

android create project --target android-8 --name Example01 --path . --activity Example01 --package org.nzdis 


# to build the debug version, and then install it on device

ant debug 
adb -d install -r bin/Example01-debug.apk

This project contains the skeleton of the OpenGL app, that does nothing. A perfect starting point ;)

Example 02 and 03

This examples show the use of shaders to render a simple scene.

sdl_simple

This is initial snapshot that uses SDL2 to render the same scene in a portable fashion so that the code can be cross-compile on all SDL supported platforms. The folder contains projects for Windows, MacOSX, iOS and Android. It has been a proof-of-concept to demo the ability for cross-platform compilation.

terrain_demo

This is an SFML-based demo.

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Rolling the ball on a terrain. New way of interacting with maps.

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