How can a map or terrain visualisation be done interactive on a mobile devices? This project is an exploration into terrain visualisation techniques and interactivity.
The initial folders example01 to example03 can be treated as a series of simple lessons to get
going with Android NDK and OpenGL ES programming on Android in a native format.
Any feedback welcome!
Getting simple things sorted first.
# To initiate the project from command line:
android create project --target android-8 --name Example01 --path . --activity Example01 --package org.nzdis
# to build the debug version, and then install it on device
ant debug
adb -d install -r bin/Example01-debug.apk
This project contains the skeleton of the OpenGL app, that does nothing. A perfect starting point ;)
This examples show the use of shaders to render a simple scene.
This is initial snapshot that uses SDL2 to render the same scene in a portable fashion so that the code can be cross-compile on all SDL supported platforms. The folder contains projects for Windows, MacOSX, iOS and Android. It has been a proof-of-concept to demo the ability for cross-platform compilation.
This is an SFML-based demo.