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minor typos in orator 2
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msprijatelj committed Nov 14, 2023
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2 changes: 1 addition & 1 deletion lib/talents.json
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},
{
"name": "Voice of Reason",
"description": "<div>You start combat with 1 Orator die - a d6 - representing your power of speech. At the end of your turn when you do not attack or force any saves from hostile characters that turn, you gain +1 Orator die up to a maximum of 3 Orator Die. They last until expended or the current scene ends.</div> <div>1/round as a free action you can expend Orator Dice for one of the following effects as long as you can communicate with your target</div> <ul> <li><strong>Encourage (1 Die</strong>) - An ally in line of sight may make a systems check against any non self inflicted conditions affecting them, using the Orator Die as an accuracy, ending that condition on a successful check.</li> <li><strong>Investigate (2 Dice)</strong>- Choose a hostile character in line of sight. The next time you or your allies make an attack against that character the attack is rolled twice, choosing the highest result.</li> <li><strong>Cast Doubt - (2 Dice)</strong> Choose a hostile character in line of sight. That character cannot benefit from or be targeted by their allies' systems or traits until the end of their next turn.</li> </ul>",
"description": "<div>You start combat with 1 Orator die - a d6 - representing your power of speech. At the end of your turn when you do not attack or force any saves from hostile characters that turn, you gain +1 Orator die up to a maximum of 3 Orator Die. They last until expended or the current scene ends.</div> <div>1/round as a free action you can expend Orator Dice for one of the following effects as long as you can communicate with your target</div> <ul> <li><strong>Encourage (1 Die):</strong> An ally in line of sight may make a systems check against any non-self inflicted conditions affecting them, using the Orator Die at accuracy, ending that condition on a successful check.</li> <li><strong>Investigate (2 Dice):</strong> Choose a hostile character in line of sight. The next time you or an allied character makes an attack against them it is rolled twice, taking the highest result as final.</li> <li><strong>Cast Doubt (2 Dice):</strong> Choose a hostile character in line of sight. They cannot benefit from or be targeted by their allies' systems or traits until the end of their next turn.</li> </ul>",
"counters": [
{
"id": "ctr_voice_of_reason",
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