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Fix some MatrixCall leaks and use a shared AudioContext (#2484)
* Fix some MatrixCall leaks and use a shared AudioContext These leaks, combined with the dozens of AudioContexts floating around in memory across different CallFeeds, could cause some really bad performance issues and audio crashes on Chrome. * Fully release the AudioContext in CallFeed's dispose method * Fix tests
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/* | ||
Copyright 2022 The Matrix.org Foundation C.I.C. | ||
Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. | ||
*/ | ||
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||
let audioContext: AudioContext | null = null; | ||
let refCount = 0; | ||
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/** | ||
* Acquires a reference to the shared AudioContext. | ||
* It's highly recommended to reuse this AudioContext rather than creating your | ||
* own, because multiple AudioContexts can be problematic in some browsers. | ||
* Make sure to call releaseContext when you're done using it. | ||
* @returns {AudioContext} The shared AudioContext | ||
*/ | ||
export const acquireContext = (): AudioContext => { | ||
if (audioContext === null) audioContext = new AudioContext(); | ||
refCount++; | ||
return audioContext; | ||
}; | ||
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/** | ||
* Signals that one of the references to the shared AudioContext has been | ||
* released, allowing the context and associated hardware resources to be | ||
* cleaned up if nothing else is using it. | ||
*/ | ||
export const releaseContext = () => { | ||
refCount--; | ||
if (refCount === 0) { | ||
audioContext.close(); | ||
audioContext = null; | ||
} | ||
}; |
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