GPU-based cellular growth simulation in Unity. ðŸ§
3D cellular growth from an imported mesh.
This project uses D3D11 features (ex. Append/Consume buffer), so it requires DirectX environment.
tested on Unity 2018.3.2f1, windows10 (GTX 1060).
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iGeo Tutorials - Cell Division and Growth Algorithm - http://igeo.jp/tutorial/55.html
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Curved PN Triangles - https://alex.vlachos.com/graphics/CurvedPNTriangles.pdf
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Roboto - Google Fonts - https://fonts.google.com/specimen/Roboto