Patches to add save state support to Game Boy and Game Boy Color games when playing on the original hardware.
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For Game Boy games:
- Flash cart that supports 32KB of save RAM and MBC 1/5 mapper
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For Game Boy Color games, and Game Boy games that originally include save RAM:
- Flash cart that supports 128KB of save RAM and MBC 5 mapper, e.g. EZ Flash Jr. or EverDrive-GB X3/X5/X7. Not sure how much save RAM your flash cart supports? Try this test ROM on your flash cart.
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Original ROM file for the game
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Patching software that supports bsdiff patches:
- Windows (command line) - BsPatch
- macOS (GUI) - Multi Patch
- macOS (terminal) - install Homebrew and then run
brew install bsdiff
in the terminal
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Download the .bsdiff patch file for the game from the patches directory
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Patch your original ROM with the patch to build a new patched ROM.
Example for command line/terminal:
bspatch "B.C. Kid (E) [!].gb" patched.gb "B.C. Kid (E) [!].gb.bsdiff"
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Copy the patched ROM to your flash cartridge
Due to different button layouts on the GB/GBC and the GBA, there are two different button combinations that can be used to save/load a game.
After pressing the button combo, the screen will flash as the save/load process runs.
Combo 1: Hold Down
and press Start
Combo 2: Hold Select
and press A
Combo 1: Hold Up
and press Start
Combo 2: Hold Select
and press B
Submit an issue and hopefully someone will create a patch for you.
If you have a bit of Game Boy assembly knowledge then you can create a patch yourself. Check out the How To document
- Sound/Music cannot always be restored 100% due to some sound registers being read only. This generally isn't a problem unless loading a save game from the startup menu instead of during gameplay. Pausing and resuming the game can sometimes resolve any sound problems.
- Kirby's Dream Land uses
Select + Down + B
andSelect + Up + A
to access hidden features on the title screen. To avoid conflicts with the save/load combos, these hidden feature combos have been remapped toDown + B
andUp + A
.