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Fix SteamVR driver bug in the new motion smoothing beta #130
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The driver for Vive implements both IVRServerDriverHost_004 and IVRServerDriverHost_005. Since the Vive driver is always included with SteamVR, it makes no sense to have more than one interface version. The v4 sends garbage and made the driver crash, so we're just ignoring that call when we get a string with a very small pointer, or a device class that is not a small positive number.
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Tested this and it works great
Seeing how the motion smoothing beta just got released, it would be nice to see some movement around this PR, before there is a flood of issues on how Input Emulator "mysteriously" doesn't work anymore. |
Agreed, I’m nervous this may be broken at some near point. Too bad there’s no way to prevent Steam VR from auto updating.
… On Nov 27, 2018, at 4:44 PM, SplitPixl ***@***.***> wrote:
Seeing how the motion smoothing beta just got released, it would be nice to see some movement around this PR, before there is a flood of issues on how Input Emulator "mysteriously" doesn't work anymore.
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For a temporary workaround until a release is made with this branch, I made a build that people can use easier without having to spend 3 hours installing Visual Studio and Boost and Qt like I did. To install it, extract the attached folder to Note: I only made a build for 64 bit windows systems, and you're probably gonna want to remove this after an official release of input emulator with this PR merged in comes out.
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I'm trying your temporary workaround but Input Emulator doesnt seem to be working. I'm trying to run PlaySpace Mover and it says it doesnt detect it. |
@ShadowtheUltimate Did you copy it in while SteamVR was running? Also, maybe try restarting your computer? |
Still nothing. I'm probably doing it wrong, then. in my \Steam\steamapps\common\SteamVR\drivers there's a folder called 00vrinputemulator. What am i doing with that in relation to your fix? |
Ah, You should move that |
Still nothing. Am I supposed to keep your extracted folder named driver_vrinputemulator? |
I left it as that and haven't had any issues. If you open the |
Nope. There's the regular files (bin, resources, src, driver.vrdrivermanifest and driver_vrinputemulator.vcxproj) directly inside. Is there any other software I needed to have installed? |
There shouldn't be any other software you need. Can you make sure that SteamVR isn't running in safe mode? |
It's not in safe mode, no. I'm unable to actually test to see if Input Emulator is showing up in the steamvr menu (im not at home so ive been teamviewering in to apply these fixes). So I'll just wait till I can properly test and see what's up. But if it looks good then it's possible that PlaySpace Mover can't detect Input Emulator after your fix for some reason. Would you be able to test to see if it works for you? |
I was using PlaySpace Mover last night, I had a few issues where moving was a lot less smooth than it used to be, but no issues where it would outright refuse to connect. I won't be able to test this again for another few hours. |
Alright. And I just checked the Task Manager. I see that OpenVR-InputEmulatorOverlay.exe is running, so it must be working. No idea what my problem is. I applied the fix PlaySpace Mover linked to as well. |
Hi Split - I unzipped your patch to the file destination and tried to use OpenVR to no avail - just error 306, even after multiple attempts to come out of Safe Mode. Also tried an uninstall and reinstall of OpenVR which did not work. |
@Impoggers did you remove the Also @ShadowtheUltimate, did you ever get it working on your machine? I'm testing it on my main computer and it seems to work fine, but that's not an acceptable answer if i want to let other people use this as a temporary fix. I'm gonna see if i can get SteamVR installed on a different computer and if my patched build works there. |
@SplitPixl Sadly nothing yet. Can't think of the reason why it wont work. Do you have Advanced Settings installed as well? |
@SplitPixl I did not have that folder, as well as when I reinstalled OpenVR there was no 00inputemulator folder in drivers. |
I do have advanced settings installed, haven't had any issues with it. Can both of you check |
Here ya go. I hope you find something >< |
Doesn't seem to be anything wrong there that I can tell. Maybe we could have a look at SteamVR's logs? ( There's a bunch of different things to look at under |
oops. here ya go - https://gist.github.com/imPoggers/7ea3c08f1a6724f7c73637d41f5e7145 |
Um, @Impoggers, could you edit your post so it's a link to a gist or something? It makes it nicer when reading the comments so people don't need to scroll through a giant wall of text. |
I'm still digging around the logs folder because i'm not super familiar with how SteamVR works behind the scenes, but Also i'm not insane and this is Playspace Mover running on the latest version of SteamVR, right? |
Welp, there's a problem. I wonder what file it's trying to find but can't? |
This place would be alive
No probs 👍
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…________________________________
From: TripRodriguez <notifications@github.com>
Sent: Thursday, May 23, 2019 4:22:11 AM
To: matzman666/OpenVR-InputEmulator
Cc: trueA1M2; Comment
Subject: Re: [matzman666/OpenVR-InputEmulator] Fix SteamVR driver bug in the new motion smoothing beta (#130)
Anyone know if we are going to be having a problem with the new SteamVR update? I'm not set up to test ATM due to working on improvements but I expect to be flying next week so I sure hope it didn't get broken!
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Hooray! Thanks for the quick response. This is a huge relief given how excited I am to finally get flying (and racing) again! |
And if it doesn't everyone will be here just to help you 👍I must admit I always expect problems and run a check list friday night ready for full sim racing saturday |
Greetings again. I have not yet had the opportunity to test myself but over on the SimTools forum we have two reports of people having problems since the SteamVR update. I'd like to have a show of hands, how many people can confirm that it's working without any issues? I just want to confirm that these are isolated incidents and not a widespread problem. Thank you. |
Hi this place would be alive if their was a prob now put on your big boy pants and stop being such a tart BOOM 😜 |
I wonder how you chat so much but nevet game whats really up |
What is wrong with you, Mr. iknoweverthing? Trip just want´s to help. |
LOL. I definitely spend more time working on the sim than riding it so far. Talking on the forums too as you so wittily pointed out @trueA1M2 . I'm hoping that's about to change, I think I've finally solved my backlash issue (been fighting it for three years) and Dirty, HeXpod, and others are working on some smoothing filters for SimTools 2.4 that look very promising. Also Dirty is working on his own software solution. @apointner I thank you for coming to my defense sir, but based on the "BOOM" and ";P" I think @trueA1M2 was just busting my chops. If not it still doesn't matter, such things don't bother me. I hang out to discuss things I love, try to learn, and try to help but I know there's plenty about me that's "open to criticism" to put it kindly! =) Just last night I exploded part of my motion sim electronics by making a really dumb mistake. The opinions of mere mortals don't bother me, this is why I can admit to these things on the internet without fear! I am very much looking forward to sharing all the work I've done on the sim this Spring, but I'm waiting until it's done to show it off. I intend to set up motion compensation and also test the Kyosho vibration gel as soon as I finish getting the limit switches installed but I've expected to have that done every night this past week and it still hasn't actually gotten done LOL. PS- @trueA1M2 I'm pretty sure I understood the meaning of your last post, but it took some effort considering the misspellings, missing punctuation, and the fact that the first half of what you said actually makes no sense the way it was written. "How" I do a lot of chatting and "never game" isn't what you meant to ask, I think you meant to ask "Why" I chat so much and never game. If you don't know "how" to engage in one non-critical ordinary activity in lieu of another I think you have even bigger problems than I do! It's finding time to chat while complaining that I never have time to get things done that is open to criticism. PPS- Before you say it; yes my sentence structure is usually a mess too, but at least it usually makes sense if you can deal with all the run-on sentences, excessive use of commas and parenthesis, and the occasional misspelled word. PPPS- There, I just spent ten minutes typing this post, then another 42 minutes editing it to add more content and make more sense. There's another bit of ridiculousness to add to my legend. See why I never have enough time to get stuff done!? |
🙊🙉🙈 |
@trueA1M2 =P |
:-D Oh guys you are so crazy! All of you! |
Fixed link. |
For anyone following along I finally got my limit switches installed! It only took about a week of thinking I was going to get it done "tonight". D= Now the only problem is I'm waiting for a replacement motion control PCB because of the mishap with mine. =( I should be testing and tuning by the weekend for sure and hopefully ready to show off the mods to the sim next week some time. =D |
I am sort of getting excited for you but im having my own probs thurstmastet wheel is being very naughty since the firmware update im thinking windows/gpu mem overheat |
Thanks. I am afraid I can't put together your word salad this time but I do hope you get your issues sorted. My wheel is only a G-27 (with real steering wheel adapted on) but I'm more focused on flight sims. I'm planning to build a home made hand brake and rally type sequential shifter soonish. As for flying stuff my total investment in joysticks and such is something I try not to think about. =/ Flying DCS helicopters is my favorite, and I've got a hydraulically damped microhelis cyclic base, with no springs and a home made gooseneck with Warthog stick grip, plus a real life salvaged Huey collective I wired up with a Bodnar BUO-836. It's awesome, just have to finish up some details and paint the enclosure. For the heli's I also run my MFG Crosswinds with no spring and hydraulic damper added. Also have a Warhog Hotas with a very slicked up gimbal, a very old (was gameport) Precision Flight Controls Cirrus yoke with Bodnar BUO836 running it, an older model well used GoFlight TQ-6 (which is terrible feeling for what they charge for them but I'm going to heavily mod it) and a hacked dual motor assembly MSFFB2 for WWII planes, Christen Eagle, Yak-52, etc. Also I have an old Cougar HOTAS that has been all chopped up to make a left hand "throttle-stick" for 6DOF space flight control (Elite Dangerous etc.). It's got the Cougar throttle grip (with mods underway) mounted on the Cougar stick gimbal which is has strong x/y axis separation which is good for this application (but it's a terrible gimbal for using for an actual stick).. oh that's got a BUO-836 going into it too LOL. Everything but the Warthog and the Microhelis.de gimbal I bought on ebay well used over the course of six years or so but still the total..... And there I go 'sperging out again. How did you saying your TM wheel is misbehaving turn into me listing all my sim controllers? Oh yeah, I was jealous of your wheel and apparently felt the need to compensate for my ahem various inadequacies. =P PS- I apologize for us (mostly me) going so far off topic peoples. I should probably contact trueA1M2 so we can just get a room. =P But then I'd be denying you all the privilege of reading our ridiculous banter! Seriously though, sorry about all the OT posts. Back on-topic(ish), if anyone here is still having issues with vibration causing tracking errors when using motion compensation (especially happens with tactile transducers) there has been serious progress made on isolating the tracker from vibration over on the SimTools forum using Kyosho gel stuff: https://www.xsimulator.net/community/threads/vr-motion-cancellation-time-to-test.10241/page-33#post-179599 |
Woah, seems like I missed a whole tangent from the original issue. It's cool to see what people are doing with vr and how it plays into their other interests. Anyway,
I haven't had any issues after installing the patched version of input emulator. I'm still using that version I compiled and put on that issue referenced earlier. If these people are installing SteamVR for the first time, they will need to run the installer here then apply the patch. I'm still interested in seeing a fork or something of this repo, with active maintainers, but I don't know who they would be. |
@SplitPixl We all want to see that, we just need some sucker to volunteer! |
Guys, I can also report great success on being able to finally use bass shakers now that I mounted the Vive Tracker using the Kyosho Gel! If you want to try a cheaper method that may work even better, try the orange foam 32db earplugs under your tracking device, with your tracking device rubberbanded down on top of them slightly compressing them. You can google this method, it's very commonly used with Radio Control drones and such. |
Good to hear!!! But still OT *ggg :-) |
I disagree! This time, I am innocent! The motion compensation has up until now basically been incompatible with tactile transducers... this is a physical "bug fix"! =P |
Ok, ok, that counts :-D |
Update: This no longer really matters to me, experiments revealed that my plan wouldn't work anyway. OpenVR InputEmulator will not allow the Index cameras to work. If I move the VROIE folder out of steamvr/drivers the cameras work. Put the folder back in, the cameras go back to not working. |
Nevermind, not going to work. |
https://www.xsimulator.net/community/threads/motion-compensation-rumble-packs-noise.13573/ |
Thanks for the link trueA1M2. My problem had nothing to do with tracking, I just wanted to use the camera to see but turns out it's not going to work anyway. |
If I had an Index, I'd try my hand at trying to see what I could do for the
cameras, though I missed the boat on ordering an Index. Guess I have to
wait until September... Though, a new issue might be better for your
problem.
…On Thu, Jul 4, 2019, 9:45 PM TripRodriguez ***@***.***> wrote:
@trueA1M2 <https://github.com/trueA1M2> I think maybe you misundestood
what I meant, so I will clarify. My desire to use the cameras has nothing
to do with motion compensation, I want to use them for being able to see my
surroundings when I wish in VR as the "room view" feature is intended. I
use this to be able to see to interact with my sim cockpit.
The only problem is that OVRIE (for motion compensation) prevents the
SteamVR "room view" from operating at all.
I can have motion compensation, or I can have room view, but I need to use
both at the same time. =(
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Nevermind to my having a problem, "restart VR headset" in SteamVR options fixed that. |
Greetings all. For those who do not already know, we have been saved by Dschadu! This even works without lighthouse! Confirmed working on Reverb with it's own included WMR controller mounted in front of you. In addition I understand there is a compatible experimental feature from FlyPT Mover to create a virtual reference controller that is 100% software based. Motion Compensation: I am also taking it upon myself to provide to you all a link to our modest friend Dschadu's PayPal donation link for those who wish to thank him for his awesome work in this way: |
Fixes #127 .
The driver for Vive implements both IVRServerDriverHost_004 and IVRServerDriverHost_005. Since the Vive driver is always included with SteamVR, it makes no sense to have more than one interface version. The v4 sends garbage and made the driver crash, so we're just ignoring that call when we get a string with a very small pointer, or a device class that is not a small positive number.