Fix ToStringDEBUG addr #1598
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name: Build | |
on: | |
pull_request: | |
push: | |
jobs: | |
build: | |
strategy: | |
matrix: | |
os: [windows-latest] | |
arch: [x64] | |
mode: [release] | |
runs-on: ${{ matrix.os }} | |
if: "!contains(github.event.head_commit.message, 'ci skip')" | |
steps: | |
- uses: actions/checkout@v2 | |
- run: | | |
git fetch --prune --unshallow --tags | |
- name: Checkout submodules | |
run: | | |
git submodule sync --recursive | |
git submodule update --init --force --recursive --depth=1 | |
# Force xmake to a specific folder (for cache) | |
#- name: Set xmake env | |
# run: echo "XMAKE_GLOBALDIR=$(pwd)/xmake-global" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append | |
# Install xmake | |
- name: Setup xmake | |
uses: xmake-io/github-action-setup-xmake@v1 | |
# Update xmake repository (in order to have the file that will be cached) | |
- name: Update xmake repository | |
run: xmake.exe repo --update | |
# Setup compilation mode and install project dependencies | |
- name: Configure xmake and install dependencies | |
run: xmake.exe config --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --yes | |
# Build the game | |
- name: Build | |
run: xmake.exe | |
# Install the result files | |
- name: Create package | |
run: xmake.exe package | |
# Upload artifacts | |
- uses: actions/upload-artifact@v2 | |
with: | |
name: ${{ matrix.os }}-${{ matrix.arch }}-${{ matrix.mode }} | |
path: package/** |