Robotics Reading List (link to old page)
Self-supervised Learning of LiDAR Odometry for Robotic Applications (2020)
Learning Quadrupedal Locomotion over Challenging Terrain (2020)
Super expressive code by Raising Levels of Abstraction (2017)
Intel® VTune™ Amplifier GPU In-kernel Profiling feature with OpenCL™ sample code (2017)
Learning a Contact-Adaptive Controller for Robust,Efficient Legged Locomotion (2020)
Faster than FAST: GPU-Accelerated Frontend for High-Speed VIO (IROS 2020)
Dynamic locomotion through online nonlinear motionoptimization for quadrupedal robots (2018)
Rigid Body Dynamics Algorithms (2008)
Perception-less Terrain Adaptation through Whole Body Controland Hierarchical Optimization (2016)
Resource-efficient Machine Learning in 2 KB RAM for the Internet of Things (2017)
C++11 Standard Library Extensions — Concurrency (201?)
Brain-Like (Neuromorphic) Computing - Computerphile (2020)
A Roadmap for US Robotics From Internet to Robotics 2020 Edition
MIT 6.S091: Introduction to Deep Reinforcement Learning (Deep RL) (2019)
ROS Packages for CHAMP Quadruped Controller (2020)
Awesome Robotic Tooling (2020)
5 Minutes with Cyrill Stachniss (2020)
Convolutional Occupancy Networks (2020)
An Open Torque-Controlled Modular Robot Architecture for Legged Locomotion Research (2020)
Atlas: End-to-End 3D Scene Reconstructionfrom Posed Images (2020)
Self-Supervised Deep Pose Corrections for Robust Visual Odometry (2020)
Local Implicit Grid Representations for 3D Scenes (CVPR 2020)
A Map of Reinforcement Learning (2019)
Multi-Level Surface Maps for Outdoor Terrain Mapping and Loop Closing (2006)
LSTM is dead. Long Live Transformers! (2019)
Optimizations in C++ Compilers (2019)
C++ 11/14/17/20 On The Fly (2019)
RoutedFusion: Learning Real-time Depth Map Fusion (2020)
Modeling and Control of Legged Robots (~2010)
Pronto: a Multi-Sensor State Estimator forLegged Robots in Real World Scenarios (2020)
On-Manifold Preintegration for Real-TimeVisual-Inertial Odometry (2016)
Real-Time Height Map Fusion using Differentiable Rendering (2016)