A tool for assisting in modifying game textures in Clone Hero
This program requires you to invoke it and pass commands to it via a command line.
-h
/ --help
Displays information about available commands.
-x -i <path1> -o <path2>
/ --export --input <path1> --output <path2>
Gets the sprite atlas from the input path and exports it and individual sprites to the output path.
Input directory can be either the data.unity3d file, resources.assets file, or Clone Hero_Data
folder.
A new folder named after the game version will be created within the output path. If no path is specified, it defaults to atlastool's folder.
-c -i <path>
/ --combine --input <path>
Combines the sprites from the sprites
folder in the input folder into a new atlas image, which gets placed into the input folder.
Extracting:
-x -i C:\Games\Clone Hero\Clone Hero_Data\unity.data3d -o .\extracted
-x -i %APPDATA%\Clone Hero Launcher\gameFiles\Clone Hero_Data
Combining:
-c -i .\v.23.2.2
For now, the new atlas will need to be added in using Unity Asset Bundle Extractor Avalonia.
- Go to File > Open and select the correct data file:
- For v.23.2.2 or earlier, load the
data.unity3d
file. For the PTB, load theresources.assets
file.
- For v.23.2.2 or earlier, load the
- Find the texture beginning with
sactx
and select it, then click Plugins and selectEdit texture
. - In the menu, click the Load button to select the new atlas image, and set the texture format setting to RGBA32 to prevent image quality loss.
- Click Save.
This project is licensed under the MIT license. See license.txt for details.
See thirdparty.txt for licenses of third-party assets.
- Perfare's AssetStudio for texture extraction