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Agent Navigation Without NavMesh

This project is a simulation that enables the pathfinding of characters and agents without using the navmesh components of the Unity game engine.

Features

A Star Algorithm: The A* algorithm for Pathfinding is integrated into the generated dynamic grid.
Obstacle Avoidance: The character's calculation of the most ideal path in the maze and avoidance of obstacles has been successfully carried out.
Character Selection : Player can shift towards and take control of other characters and agents by clicking.

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A* Algorithm Implementation in Unity Pathfinding

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