This project is a simulation that enables the pathfinding of characters and agents without using the navmesh components of the Unity game engine.
A Star Algorithm: The A* algorithm for Pathfinding is integrated into the generated dynamic grid.
Obstacle Avoidance: The character's calculation of the most ideal path in the maze and avoidance of obstacles has been successfully carried out.
Character Selection : Player can shift towards and take control of other characters and agents by clicking.