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/* | ||
Copyright 2016-2022 melonDS team | ||
This file is part of melonDS. | ||
melonDS is free software: you can redistribute it and/or modify it under | ||
the terms of the GNU General Public License as published by the Free | ||
Software Foundation, either version 3 of the License, or (at your option) | ||
any later version. | ||
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY | ||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | ||
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License along | ||
with melonDS. If not, see http://www.gnu.org/licenses/. | ||
*/ | ||
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#ifndef FRONTENDUTIL_H | ||
#define FRONTENDUTIL_H | ||
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#include "types.h" | ||
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#include <string> | ||
#include <vector> | ||
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namespace Frontend | ||
{ | ||
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// setup the display layout based on the provided display size and parameters | ||
// * screenWidth/screenHeight: size of the host display | ||
// * screenLayout: how the DS screens are laid out | ||
// 0 = natural (top screen above bottom screen always) | ||
// 1 = vertical | ||
// 2 = horizontal | ||
// 3 = hybrid | ||
// * rotation: angle at which the DS screens are presented: 0/1/2/3 = 0/90/180/270 | ||
// * sizing: how the display size is shared between the two screens | ||
// 0 = even (both screens get same size) | ||
// 1 = emphasize top screen (make top screen as big as possible, fit bottom screen in remaining space) | ||
// 2 = emphasize bottom screen | ||
// 4 = top only | ||
// 5 = bottom only | ||
// * screenGap: size of the gap between the two screens | ||
// * integerScale: force screens to be scaled up at integer scaling factors | ||
// * screenSwap: whether to swap the position of both screens | ||
// * topAspect/botAspect: ratio by which to scale the top and bottom screen respectively | ||
void SetupScreenLayout(int screenWidth, int screenHeight, | ||
int screenLayout, | ||
int rotation, | ||
int sizing, | ||
int screenGap, | ||
bool integerScale, | ||
bool swapScreens, | ||
float topAspect, float botAspect); | ||
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const int MaxScreenTransforms = 3; | ||
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// get a 2x3 transform matrix for each screen and whether it's a top or bottom screen | ||
// note: the transform assumes an origin point at the top left of the display, | ||
// X going right and Y going down | ||
// for each screen the source coordinates should be (0,0) and (256,192) | ||
// 'out' should point to an array of 6*MaxScreenTransforms floats | ||
// 'kind' should point to an array of MaxScreenTransforms ints | ||
// (0 = indicates top screen, 1 = bottom screen) | ||
// returns the amount of screens | ||
int GetScreenTransforms(float* out, int* kind); | ||
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// de-transform the provided host display coordinates to get coordinates | ||
// on the bottom screen | ||
bool GetTouchCoords(int& x, int& y, bool clamp); | ||
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// initialize the audio utility | ||
void Init_Audio(int outputfreq); | ||
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// get how many samples to read from the core audio output | ||
// based on how many are needed by the frontend (outlen in samples) | ||
int AudioOut_GetNumSamples(int outlen); | ||
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// resample audio from the core audio output to match the frontend's | ||
// output frequency, and apply specified volume | ||
// note: this assumes the output buffer is interleaved stereo | ||
void AudioOut_Resample(s16* inbuf, int inlen, s16* outbuf, int outlen, int volume); | ||
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// feed silence to the microphone input | ||
void Mic_FeedSilence(); | ||
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// feed random noise to the microphone input | ||
void Mic_FeedNoise(); | ||
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// feed an external buffer to the microphone input | ||
// buffer should be mono | ||
void Mic_FeedExternalBuffer(); | ||
void Mic_SetExternalBuffer(s16* buffer, u32 len); | ||
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} | ||
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#endif // FRONTENDUTIL_H | ||
/* | ||
Copyright 2016-2022 melonDS team | ||
This file is part of melonDS. | ||
melonDS is free software: you can redistribute it and/or modify it under | ||
the terms of the GNU General Public License as published by the Free | ||
Software Foundation, either version 3 of the License, or (at your option) | ||
any later version. | ||
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY | ||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | ||
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License along | ||
with melonDS. If not, see http://www.gnu.org/licenses/. | ||
*/ | ||
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#ifndef FRONTENDUTIL_H | ||
#define FRONTENDUTIL_H | ||
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#include "types.h" | ||
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#include <string> | ||
#include <vector> | ||
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namespace Frontend | ||
{ | ||
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enum ScreenLayout | ||
{ | ||
screenLayout_Natural, // top screen above bottom screen always | ||
screenLayout_Horizontal, | ||
screenLayout_Vertical, | ||
screenLayout_Hybrid, | ||
screenLayout_MAX, | ||
}; | ||
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enum ScreenRotation | ||
{ | ||
screenRot_0Deg, | ||
screenRot_90Deg, | ||
screenRot_180Deg, | ||
screenRot_270Deg, | ||
screenRot_MAX, | ||
}; | ||
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enum ScreenSizing | ||
{ | ||
screenSizing_Even, // both screens get same size | ||
screenSizing_EmphTop, // make top screen as big as possible, fit bottom screen in remaining space | ||
screenSizing_EmphBot, | ||
screenSizing_Auto, // not applied in SetupScreenLayout | ||
screenSizing_TopOnly, | ||
screenSizing_BotOnly, | ||
screenSizing_MAX, | ||
}; | ||
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// setup the display layout based on the provided display size and parameters | ||
// * screenWidth/screenHeight: size of the host display | ||
// * screenLayout: how the DS screens are laid out | ||
// * rotation: angle at which the DS screens are presented | ||
// * sizing: how the display size is shared between the two screens | ||
// * screenGap: size of the gap between the two screens in pixels | ||
// * integerScale: force screens to be scaled up at integer scaling factors | ||
// * screenSwap: whether to swap the position of both screens | ||
// * topAspect/botAspect: ratio by which to scale the top and bottom screen respectively | ||
void SetupScreenLayout(int screenWidth, int screenHeight, | ||
ScreenLayout screenLayout, | ||
ScreenRotation rotation, | ||
ScreenSizing sizing, | ||
int screenGap, | ||
bool integerScale, | ||
bool swapScreens, | ||
float topAspect, float botAspect); | ||
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const int MaxScreenTransforms = 3; | ||
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||
// get a 2x3 transform matrix for each screen and whether it's a top or bottom screen | ||
// note: the transform assumes an origin point at the top left of the display, | ||
// X going right and Y going down | ||
// for each screen the source coordinates should be (0,0) and (256,192) | ||
// 'out' should point to an array of 6*MaxScreenTransforms floats | ||
// 'kind' should point to an array of MaxScreenTransforms ints | ||
// (0 = indicates top screen, 1 = bottom screen) | ||
// returns the amount of screens | ||
int GetScreenTransforms(float* out, int* kind); | ||
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// de-transform the provided host display coordinates to get coordinates | ||
// on the bottom screen | ||
bool GetTouchCoords(int& x, int& y, bool clamp); | ||
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// initialize the audio utility | ||
void Init_Audio(int outputfreq); | ||
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// get how many samples to read from the core audio output | ||
// based on how many are needed by the frontend (outlen in samples) | ||
int AudioOut_GetNumSamples(int outlen); | ||
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||
// resample audio from the core audio output to match the frontend's | ||
// output frequency, and apply specified volume | ||
// note: this assumes the output buffer is interleaved stereo | ||
void AudioOut_Resample(s16* inbuf, int inlen, s16* outbuf, int outlen, int volume); | ||
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// feed silence to the microphone input | ||
void Mic_FeedSilence(); | ||
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// feed random noise to the microphone input | ||
void Mic_FeedNoise(); | ||
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// feed an external buffer to the microphone input | ||
// buffer should be mono | ||
void Mic_FeedExternalBuffer(); | ||
void Mic_SetExternalBuffer(s16* buffer, u32 len); | ||
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} | ||
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#endif // FRONTENDUTIL_H |
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