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I want to do something for the Project.Among them, visual editing behavior, Chinese documents #21

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wqaetly opened this issue Aug 18, 2019 · 13 comments

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@wqaetly
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wqaetly commented Aug 18, 2019

Hello, I'm shocked by your NPBehave.So I want to do something for him.Among them, visual editing behavior, Chinese documents (because I am a developer from China), please stay tuned!
I will finish it soon。

@meniku
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meniku commented Aug 19, 2019

thanks, really looking forward to see what you come up with.
Use pull requests when you want to contribute to the project and I'll review and integrate them.

Let me know if you need further help.

@wqaetly
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wqaetly commented Aug 19, 2019

thanks, really looking forward to see what you come up with.
Use pull requests when you want to contribute to the project and I'll review and integrate them.

Let me know if you need further help.

Ok, now I have finished the Chinese document, I will upload it to you soon

@wqaetly
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wqaetly commented Aug 19, 2019 via email

@meniku
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meniku commented Aug 19, 2019

thanks for your first contribution (Chinese README). I've merged it. The only thing I changed was the URLs for the logo and debugger doc.

Regarding the contact-information, just send me an E-Mail and I'll hand it over to you.

@wqaetly
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wqaetly commented Sep 9, 2019

Ok, now that I've made the first version of NPBehave editor, I can do everything I need to do to export binary data for the server to read, and the rest is to optimize the node GC (remove all constructors, pool node classes),coming soon!
QQ截图20190909222237

@wqaetly
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wqaetly commented Sep 9, 2019

This is my copy of your blackboard node using the example, it works
-380fd3061ef3d289
QQ截图20190909222237

@meniku
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meniku commented Sep 10, 2019

pretty amazing! You could consider to attach decorator nodes directly at the decorated nodes ( as in the behaviour trees editor of UE4 ), else the graph might grow up pretty quick.

Great Job!

@wqaetly
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wqaetly commented Sep 11, 2019

Sorry, I don't quite understand what you mean by decorator connecting decorator directly. This is the screenshot of unreal 4, is that what you mean
PESFG {VU SI%D18$FUCNC8

@meniku
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meniku commented Sep 11, 2019

yep exactly. See how they put the Decorators (Blue) right at the decorated composites ( gray )?

It's just an suggestion.

The NPBehave Debugger does it also
Debugger

@wqaetly
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wqaetly commented Sep 11, 2019 via email

@meniku
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meniku commented Sep 11, 2019

alright. Also we can still iterate once we have a first working version :)

@wqaetly
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wqaetly commented Jan 25, 2020

OK,I have submitted the visual editor branch, please check

@wqaetly
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wqaetly commented Nov 28, 2022

ok,Now Unity's GraphView is very popular,and i have use it to make npbehave visual

image

Visualization is really important, it is easy to edit and debug. I will provide a visual editor based on native GraphView for NPBehave when I am free, and provide editing + debugging functions

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