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Bugfixes + New Randomized Nodes

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@meniku meniku released this 31 Jul 10:10
· 13 commits to master since this release
  • Fixed problem that events were not properly send when a value changed on a parent blackboard.
  • Fixed Problem that Behavior Tree could not be properly stopped in a certain state
  • Fixed Unit Tests for Unity < 5.5
  • Added new example: "Reusable Subtrees"
  • Added experimental "Randomised Selector & Sequence
  • several README fixes