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@GNUClay @Symontoclay

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metatypeman/README.md
  • ๐Ÿ‘‹ Hi, Iโ€™m Sergiy Tolkachov aka @metatypeman
  • ๐Ÿ‘€ Iโ€™m interested in .NET, symbolic logic, game AI, gamedev.
  • ๐Ÿ‘ I like .NET, SQL, Prolog and Unity.
  • ๐ŸŒฑ Iโ€™m currently learning DevOps, project management and marketing for my project SymOntoClay
  • ๐Ÿ€ Iโ€™m proud of developing SymOntoClay
  • ๐Ÿ“ซ How to reach me: Sergiy Tolkachov Sergiy Tolkachov

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  1. Symontoclay/SymOntoClay Symontoclay/SymOntoClay Public

    The core of SymOntoClay Engine. SymOntoClay Engine is a hybrid language with logic programming and fuzzy logic for defining game characters' behavior.

    C# 6

  2. Symontoclay/SymOntoClayAsset Symontoclay/SymOntoClayAsset Public

    Unity components of SymOntoClay Engine. SymOntoClay Engine is a hybrid language with logic programming and fuzzy logic for defining game characters behavior.

    C# 1

  3. Symontoclay/symontoclay.github.io Symontoclay/symontoclay.github.io Public

    SymOntoClay's website. SymOntoClay Engine is a hybrid language with logic programming and fuzzy logic for defining game characters behavior.

    HTML

  4. Game1 Game1 Public

    My game Hello World!

    C#