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Releases: absolute-quantum/cats-blender-plugin

0.19.0

27 Jun 16:46
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  • Fully compatible with Blender 2.93

  • Translations:

    • Added Korean translation!
      • Cats is now translated into Korean by a large portion
      • To use it, simply change your Blender language to Korean and then restart Blender or select it in the Cats Settings
      • Thanks to Siromori for contributing the translation! <3
    • Added Cats Ui Language setting
      • This lets you choose in which language Cats should be displayed
      • Setting it to "auto" will choose the current Blender language
  • Model Options:

    • Added "Connect Bones" button
    • Added options to keep merged bones and to merge the bones of visible meshes only
  • Custom Model Creation:

    • Reworked "Attach Mesh" feature, it is much more reliable now
  • General:

    • Fixed translation errors
    • Updated mmd_tools
  • Bake: (by feilen)

    • Emission influence baking: fake realtime lighting based on your emissive channel, quest-compatible!
    • 'Manual' reprojection mode for Bake: creating new UV maps called 'Target' will allow you to re-bake
      to a specific layout.
    • 'Optimize static shapekeys' option
      • Splits your mesh into two skinned meshes, one with all shapekey-influenced geometry,
        one with the rest (and fixes the normals in place). Significantly improves GPU performance, especially when a lot of shapekeys are in effect.
        Needs the lighting anchor point in Unity to be set to the armature Hips on both, or you'll get lighting artifacts.
    • Introduce 'BakeFixer.cs', which is a run-time unity script that hopefully should do the lighting work for you.
    • 'Ignore hidden objects' option
      • When baking, this will ignore any objects you currently have hidden, making it easier to create different versions of your avatar.
    • Apply Current Shapekey Mix option
      • Sets your basis to whatever current mix of shapekeys you have. Always-on shapekeys are terrible for performance,
        so if you have some that are only intended to customize the character without updates, this will help with that.
    • '_bake' shapekeys: any shapekey with '_bake' at the end will be applied and completely removed, allowing the static shapekeys option to work better.
      If you're an avatar creator distributing bases, this is recommended for character customization keys!
    • Misc: Updated defaults to be in line with updated Quest limits.

0.18.0

18 Dec 20:48
2e171a3
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  • Added Bake Panel!

  • Added Smart Decimation!

    • This lets you decimate without loosing any shapekeys!
    • Full credit goes to feilen! Tons of thanks for this awesome feature as well <3
  • Added Japanese translation!

    • Cats is now almost fully translated into Japanese
    • To use it simply change your Blender language to Japanese and then restart Blender
    • Full credit goes to Jordo and Ruuubick! Thank you so much <3
    • If you want to help translating Cats into any language, please us know!
  • General:

    • Cats is now fully compatible with Blender 2.90 and 2.91
    • Added "Show mmd_tools tabs" option to Settings
      • This allows you show and hide the "MMD" and "Misc" tabs added by the mmd_tools plugin
    • Added button to "Start/Stop Pose Mode" which starts/stops pose mode without resetting the current pose
    • Changed link to a new vrm importer since the old one dropped support
    • Fixed Google Translations no longer working
    • Fixed bug in "Apply as Rest Pose" and "Pose to Shape Key" in Blender 2.90
    • More fixes for Blender 2.90
    • NOTE: Using Cats in Blender 2.90+ on Ubuntu might cause Blender to crash on load (caused by mmd_tools)
      • To fix this use a Blender version prior to 2.90 or try updating your drivers

0.17.0

03 Jun 20:52
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  • Cats is now fully compatible with Blender 2.83!

    • It was compatible with 2.82 all long
  • Fix Model:

    • Added "Keep Twist Bones" option to Fix Model
      • This will keep any bone containing 'Twist'
    • Added "Fix MMD Twist Bones" option to Fix Model
      • This will apply a fix to make the MMD arm twist bones usable (Thanks Rokk!)
      • You do not need to enable "Keep Twist Bones" for this to work
    • Added "Remove Rigidbodies and Joints" option to Fix Model
      • This is solely intended for our non-VRChat users
    • Added compatibility to more models
    • Disabling the option "Remove Zero Weight Bones" now also keeps unused vertex groups
  • Importer:

    • Imported meshes from VRM files now get automatically parented to their armature
    • Imported armatures now always show their bones in front and in wire mode
    • Fixed export warning being empty
    • Fixed importer error when the FBX importer was not enabled
    • Fixed importer error when a zip file contained another zip file
    • When importing a model, objects of a new scene now only get deleted if all three of them are present
  • Custom Model Creation:

    • Added "Remove Zero Weight Bones" option to Merge Armatures
  • Decimation:

    • Added "Remove Doubles" option
  • General:

    • Fixed some bugs
    • Fixed objects getting unhidden when doing any cats operation in 2.80+
    • Updated mmd_tools

Hotfix 0.16.1

23 Nov 19:03
1d79500
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  • General:
    • Fixed exporter warning about tris when they are below 70,000

Full Patch Notes from 0.16.0:

  • Cats is now fully compatible with Blender 2.81!

  • Importer:

    • Added support for ZIP files
      • It will only extract the zip if importable models are found
      • If multiple models are found in the zip, you can select the one you want in a popup window
      • Japanese zip files will be extracted with the correct encoding
    • Models can now be imported with Cats via the Windows command shell
  • Fix Model:

    • Hips bone will now be larger than before, to comply with the VRChat recommendations
    • FFXIV models are now compatible
    • Added "Fix Materials" option in Blender 2.80 and higher
      • This will apply some VRChat related fixes to materials
      • This has always been done in Fix Model but now you can turn it off
  • Model Options:

    • Remove Doubles no longer effects meshes with no shapekeys
  • Custom Model Creation:

    • Added "Join Meshes" option
    • Merge Armatures and Attach Mesh no longer require a mesh on the armature
    • Fixed bones from the merge armature sometimes getting deleted unintentionally
  • Optimization:

    • Added manual download button if Material Combiner is outdated
  • Copy Protection:

    • Removed Copy Protection panel
      • It is no longer a good method for protecting against cache ripping
        and it can cause performance and lighting issues
  • General:

    • Armatures will no longer be forced into rest position after any action
    • Fixed armatures sometimes not getting detected
    • Small bug fixes
    • Updated mmd_tools

0.16.0

23 Nov 14:07
5306d62
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  • Cats is now fully compatible with Blender 2.81!

  • Importer:

    • Added support for ZIP files
      • It will only extract the zip if importable models are found
      • If multiple models are found in the zip, you can select the one you want in a popup window
      • Japanese zip files will be extracted with the correct encoding
    • Models can now be imported with Cats via the Windows command shell
  • Fix Model:

    • Hips bone will now be larger than before, to comply with the VRChat recommendations
    • FFXIV models are now compatible
    • Added "Fix Materials" option in Blender 2.80 and higher
      • This will apply some VRChat related fixes to materials
      • This has always been done in Fix Model but now you can turn it off
  • Model Options:

    • Remove Doubles no longer effects meshes with no shapekeys
  • Custom Model Creation:

    • Added "Join Meshes" option
    • Merge Armatures and Attach Mesh no longer require a mesh on the armature
    • Fixed bones from the merge armature sometimes getting deleted unintentionally
  • Optimization:

    • Added manual download button if Material Combiner is outdated
  • Copy Protection:

    • Removed Copy Protection panel
      • It is no longer a good method for protecting against cache ripping
        and it can cause performance and lighting issues
  • General:

    • Armatures will no longer be forced into rest position after any action
    • Fixed armatures sometimes not getting detected
    • Small bug fixes
    • Updated mmd_tools

0.15.0

19 Sep 19:27
bb382b1
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  • Importer:

    • FBX no longer imports animations and poses by default
  • Fix Model:

    • Now always applies transforms of the model
    • Added "Keep Upper Chest" option
      • Warning: Currently having an Upper Chest breaks Eye Tracking, so don't use this if you want Eye Tracking
    • Removed "Fix Full Body Tracking" option
      • It is no longer needed for VRChat
      • The button to add/remove the fix is still available in Model Options
    • Improved Hips placement as recommended by VRChat
    • Legs are now getting bend forward very slightly if they are completely straight
    • Fixed a bug which could sometimes delete bones unintentionally
  • Model:

    • Fixed pose mode error in 2.80
  • Model Options:

    • Added new "Delete Zero Weight Vertex Groups" button
    • Improved layout of the "Full Body Tracking Fix" buttons
    • Fixed visual "Merge Weights" bug in Blender 2.80
  • Optimization:

    • Improved Material Combiner detection algorithm
  • General:

    • Updated mmd_tools

0.14.0

01 Aug 00:08
a5dc151
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  • Cats is now fully compatible with Blender 2.80!

  • Fix Model:

    • Improved DAZ compatibility
  • Model Options:

    • Added "Merge Weights" and "Remove Zero Weight Bones" to the spacebar search
    • Added "Apply All Transforms" button to correctly apply the transforms of all objects
    • Separating Meshes now deletes the Basis shape key if it is the last shape key left
  • Custom Model Creation:

    • Added "Apply Transforms" option to "Merge Armatures"
      • Use this if both armatures and meshes are already at their correct positions
    • Merge Armature and Attach Mesh now correctly restore the initial state from before the operation
  • Visemes:

    • Fixed shape keys sometimes not appearing in the viseme list
  • Optimization:

    • "Combine Same Materials" and "Convert Textures to PNG" are now compatible with Blender 2.80
    • Added loading cursor to "Convert Textures to PNG"
    • Added support for Shotariyas Material Combiner in Blender 2.80
      • Minimum required Material Combiner version is now v2.1.1.2
        • It now fully supports VRM models, has a greatly improved combining logic and an updated UI
        • It also got compression removed, so you will always get full quality images now
  • Updater:

    • Made it more robust to different version naming schemes
  • General:

    • Improved shading in 2.80
    • Improved initial state restoration after an operation
    • Backface culling is now always toggled on
    • Removed tons of unintended functions from the spacebar search
    • Upon startup Cats now enables "Testing" as supported addon level
    • Updated mmd_tools
    • Fixed a bug while loading settings during startup
    • Fixed a bug while loading the initial state after an operation

0.13.3

26 May 18:35
6511f73
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  • Importer:

    • Fixed imported armatures being in edit mode
  • Custom Model Creation:

    • Merge Armatures now properly merges bones when the vertex group of one of the merging bones is missing
    • Attach Mesh no longer removes zero weight bones and constraints
  • Model Options:

    • Fixed error when switching to object mode during pose mode
  • General

    • Updated mmd_tools
    • The Blender 2.80 API is stable now, so Cats should no longer break in 2.80

0.13.2

02 May 23:44
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  • Importer:

    • Now selects the imported armature in Cats
    • Added bone orientation fix after import if all bones point in the same direction
  • Fix Model:

    • Changed clipping planes to 0.01 and 150
      • This prevents rendering inaccuracies (thanks Rokk!)
    • Fix Model also no longer resets the visibility of objects
    • Added option to not connect the bones to their respective child
  • Eye Tracking:

    • Added random vertex movement back in
      • Instead of the exporter, Fix Model was deleting the empty shapekeys now (whoops)
  • General

    • Disabled backface culling in mmd_tools again

0.13.1

01 May 23:14
7378c1f
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  • Fix Model:

    • Added option to not join the meshes
    • Now greatly reduces clipping distance
      • This will allow you to move much closer to the model without clipping into it
    • All bones with exactly one child bone will now be connected to that child
    • Improved compatibility with VRoid 6.X
    • Fixed bug which caused the FBT fix to create multiple leg bones when "Remove Zero Weight Bones"
      was unchecked
  • Custom Model Creation:

    • Merge Armatures and Attach Mesh are now compatible with Blender 2.80
    • Renamed "Merge Same Bones Only" to "Merge All Bones" to better reflect what it actually does
    • Merge Armatures now always merges bones that have the exact same name and position
  • Model Options:

    • QOL: Objects not longer get unhidden, unselected or get their mode changed when performing any action
    • Added "Separate by Shape Keys"
      • This splits the mesh into two parts, depending on whether it is effected by a shape key or not
    • Fixed "Join Selected Meshes" joining all meshes
    • "Remove Doubles" now ignores vertices effected by shape keys
      • This prevents cases like upper and lower teeth getting merged together
  • Eye Tracking:

    • Fixed empty shape keys sometimes not exporting correctly
      • This fixes the bug that you would open your mouth when looking down in VRChat
  • Optimization:

    • Removed support for old v1.x Material Combiner versions
      • This fixes the random "Material Combiner missing" errors
      • If you still want to use old versions, please use them directly via the shotariya tab
  • Import:

    • If a required plugin is not installed, it will now show you the link to the correct version
      depending on if you use Blender 2.79 or 2.80
    • Added .vrm files to the "Import Any Model" button in Blender 2.79
  • Export:

    • Improved export warnings
      • They will no longer exaggerate as much as before
    • Added warning when Eye Tracking is set up but there are no meshes named "Body"
    • Blender 2.80: MMD models will now have their textures correctly assigned to their materials in Unity
      • VRM models as well but only partially at this moment
  • Shapekeys:

    • "Apply Shapekey to Basis" now applies the shapekey at its current strength into the basis
      instead of at full strength
  • General:

    • Modified default FBX Exporter to always export empty shape keys
      • This fixes the above described eye tracking bug
    • Added multiple Blender 2.8 compatibility fixes
    • Fixed all compatibility issues with other plugins
    • Updated mmd_tools
    • Fixed multiple errors