Releases: microsoft/DirectXMesh
Releases · microsoft/DirectXMesh
January 14, 2021
This was a CMake only release of January 2021 for vcpkg.
January 9, 2021
- Windows Subsystem for Linux support (see this blog post)
- Code review for improved conformance
- CMake updated to support package install
This version is also available on NuGet as version 2021.1.10
December 24, 2020
This was a CMake only release of November 2020 for vcpkg
November 11, 2020
- Code review and project updates
This version is also available on NuGet as version 2020.11.12
August 15, 2020
- Added GDK projects
- Code review and project updates
- meshconvert: Added
-fn
,-fuc
, and-fc
switches to control vertex format
This version is also available on NuGet as version 2020.8.15
July 2, 2020
- Minor warning fixes for VS 2019 (16.7)
This version is also available on NuGet as version 2020.7.2
June 1, 2020
- New functions ComputeMeshlets and ComputeCullData for use with Direct3D 12 Mesh Shaders
- Converted to typed enum bitmask flags (see this blog post for details on this potential breaking change)
- ComputeNormals, Validate
- Minor fix for degenerate cases in point-reps generation
- CMake project updates
This version is also available on NuGet as version 2020.6.2
May 10, 2020
- Minor code review
- meshconvert: Updated with
-l
switch for case-sensitive file systems
This version is also available on NuGet as version 2020.5.10
April 3, 2020
- Code review (
constexpr
/noexcept
usage) - CMake updated for PCH usage with 3.16 or later
February 14, 2020
- meshconvert: now supports exporting to WaveFront Object (OBJ) files
- Retired VS 2015 projects
This version is also available on NuGet as version 2020.2.15
- Windows desktop app using VS 2017 or VS 2019
- Windows desktop app using VS 2017 or VS 2019 for Windows 10 / DX 12
- Universal Windows Platform apps using VS 2017 or VS 2019
Note that NuGet package id
directxmesh_desktop_2017
replaceddirectxmesh_desktop_2015
.
See this blog post for more information.