IsEyeCalibrationValid always returns true even there is no valid eye calibration #10887
Labels
External
This is an issue with, or behavior of a component / tool external to MRTK
Input - Eye Tracking
Overview
In the MRTK 2.8.2, the
CoreServices.InputSystem.EyeGazeProvider.IsEyeCalibrationValid
always returns true even there is no valid eye calibrationExpected behavior
When there is no eye calibration, the
CoreServices.InputSystem.EyeGazeProvider.IsEyeCalibrationValid
should return falseActual behavior
When there is no eye calibration, the
CoreServices.InputSystem.EyeGazeProvider.IsEyeCalibrationValid
returns trueSteps to reproduce
CoreServices.InputSystem.EyeGazeProvider.IsEyeCalibrationValid
always return trueUnity editor version
2021.3.1f1
Mixed Reality Toolkit release version
2.8.2
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