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Known Issues
Austin Kinross edited this page Oct 6, 2017
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Example D3D11 Feature Level 9_3 devices include Windows Phones
- For full OpenGL ES conformance, GL_MAX_VARYING_VECTORS should be >= 8.
- We can only support 7 on D3D11 Feature Level 9_3.
- It has no equivalent on D3D11 Feature Level 9_3.
- It has no equivalent on D3D11 Feature Level 9_3.
- They aren't supported on D3D11 Feature Level 9_3.
- This isn’t required for full OpenGL ES 2.0 conformance.
- Support for them isn’t required for full OpenGL ES 2.0 conformance.
- GL_RGBA32F_EXT is part of the 'GL_EXT_texture_storage' extension which is enabled on 9_3.
- Simple operations with GL_RGBA32F_EXT will work. More complicated operations (e.g. blending) aren't supported.
- Support for variable-length 'for loops' isn't required for full OpenGL ES 2.0 conformance.
- See Appendix A Section 4 of the GLSL ES Specification
- The number of iterations in a 'for loop' must be easily determined at compile time.
- This means that you should not use non-constant values (e.g. uniforms) in your 'for loop' conditions
None!
If you experience other issues with ANGLE in the Windows Store, then please file a GitHub issue here.