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Add animation channels and skins to merged object list. #12

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merged 3 commits into from
Feb 8, 2018

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najadojo
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@najadojo najadojo commented Feb 7, 2018

This assumes that each LOD document has the same number and order of animations that should be cumulative in the output document.

…that each LOD document has the same number and order of animations that should be cumulative in the output document.
AddIndexOffset(skin.skeletonId, nodeOffset);
AddIndexOffset(skin.inverseBindMatricesAccessorId, accessorOffset);

for (auto Itr = skin.jointIds.begin(); Itr != skin.jointIds.end(); Itr++)
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why not for (auto joint : skin.jointIds) ?

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Following the node.children pattern above

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@robertos robertos Feb 8, 2018

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I believe you can fix that too then, if possible :)

{
// post-fix with lod level indication;
// no functional reason other than making it easier to natively read gltf files with lods
skin.name += nodeLodLabel;
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Are the skin names never used directly?

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correct

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also this is copy/paste from node above

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Thanks for working on this!

@robertos
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robertos commented Feb 8, 2018

I'll merge this as soon as CI passes

@robertos robertos merged commit 2c1d159 into microsoft:master Feb 8, 2018
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2 participants