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Update all NuGet packages to latest and fix breaking changes #13

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merged 2 commits into from
Feb 21, 2018

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Removes version from Microsoft.glTF.CPP link
@robertos robertos merged commit f756f43 into master Feb 21, 2018
@robertos robertos deleted the update-nuget-packages branch February 21, 2018 19:36
erikdahlstrom pushed a commit to erikdahlstrom/glTF-Toolkit that referenced this pull request Feb 22, 2018
…ft#13)

* Update all NuGet packages to latest and fix breaking changes

* Update README.md

Removes version from Microsoft.glTF.CPP link
robertos pushed a commit that referenced this pull request Feb 27, 2018
* Make texture compression work in release builds when no Direct3d hardware device is found. (#11)

* Use the WARP software fallback in release builds too. Fixes issue #10.

* Revert "Use the WARP software fallback in release builds too. Fixes issue #10."

This reverts commit 5cc40ab.

* Handle lack of GPU device in GLTFTextureCompressionUtils.

Fixes issue #10.

* Update all NuGet packages to latest and fix breaking changes (#13)

* Update all NuGet packages to latest and fix breaking changes

* Update README.md

Removes version from Microsoft.glTF.CPP link

* Add share-materials flag to WindowsMRAssetConverter.

- Pack textures only once.
- Pass the flag to merger (to avoid adding the same materials again).

* Avoid adding duplicated information when sharing materials.

* Fix incorrect assumption in shared materials merger.

Lower LODs may use fewer textures due to features being removed, even if
they use the same images/textures for all that remains. Because of this
the material indices need to be adjusted for the lower LODs to be correct.

* Hopefully more robust material comparison.

* Use camelCase, rename packTextures -> processTextures.

* Fixup casing.

* No need for parser state.
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3 participants