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Physics #652

Merged
merged 23 commits into from
Jul 7, 2020
Merged

Physics #652

merged 23 commits into from
Jul 7, 2020

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jabenk
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@jabenk jabenk commented Jul 3, 2020

Merge current physics state.

nik0la31 and others added 22 commits May 20, 2020 15:10
* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed44094.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed44094.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

* Local vs Remote rigid body stack

* Update the 2 test that will be later potentially removed

* Remove obsolete test cases

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>
* Transmit motion type also along the transforms

* Make boxes grabble in the pile test
* Transmit motion type also along with the transforms

* Make boxes grabble in the pile test

* Make the bodies from other tests grabbable
* Add physics bridge (#533)

* Add rigid body ownership (#536)

* Jabenk/physics merge1 (#564)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Jabenk/physics merge1 (#571)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>

* Jabenk/physics merge1 (#580)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed44094.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>

* Add physics stack demos (#584)

* Jabenk/physics merge1 (#590)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed44094.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

* Local vs Remote rigid body stack

* Update the 2 test that will be later potentially removed

* Remove obsolete test cases

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Use blob to synchronize physics transforms (#594)

* Jabenk/mouse pick (#596)

* Transmit motion type also along the transforms

* Make boxes grabble in the pile test

* PR fixes (#598)

* Jabenk/mouse pick (#599)

* Transmit motion type also along with the transforms

* Make boxes grabble in the pile test

* Make the bodies from other tests grabbable

* Sleeping bodies message update

* server upload transform currend dev state

* update

* Physics bridge server transform upload channel

* physics bridge upload transforms

* physics bridge: working client transform upload stream

* minor polishing

* undo one comment change

* undo more

* remove compile warning

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>
* Add physics bridge (#533)

* Add rigid body ownership (#536)

* Jabenk/physics merge1 (#564)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Jabenk/physics merge1 (#571)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>

* Jabenk/physics merge1 (#580)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed44094.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>

* Add physics stack demos (#584)

* Jabenk/physics merge1 (#590)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed44094.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

* Local vs Remote rigid body stack

* Update the 2 test that will be later potentially removed

* Remove obsolete test cases

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Use blob to synchronize physics transforms (#594)

* Jabenk/mouse pick (#596)

* Transmit motion type also along the transforms

* Make boxes grabble in the pile test

* PR fixes (#598)

* Jabenk/mouse pick (#599)

* Transmit motion type also along with the transforms

* Make boxes grabble in the pile test

* Make the bodies from other tests grabbable

* Adding subscription to the rigid body velocities

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>
"request the UserInteraction permission, or it was denied by the user."
);
if (actor.exclusiveToUser) {
user = this.userSet.get(actor.exclusiveToUser);
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@jabenk jabenk Jul 3, 2020

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TODO: this should be fixed before merge, this is just a tmp workaround to run the physics tests #Closed

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@tombuMS tombuMS Jul 6, 2020

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Is the code getting uncommented as a part perparing for the merge?


In reply to: 449561360 [](ancestors = 449561360)

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Added user.hasGrantedPermissions


In reply to: 450333599 [](ancestors = 450333599,449561360)

);
if (actor.attachment?.userId) {
user = this.userSet.get(actor.attachment?.userId);
//if (!(user.grantedPermissions.includes(Permissions.UserInteraction))) {
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@jabenk jabenk Jul 3, 2020

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TODO: this should be fixed before merge, this is just a tmp workaround to run the physics tests #Closed

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Is the code getting uncommented as a part of preparing this for a merge?


In reply to: 449561436 [](ancestors = 449561436)

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Added user.hasGrantedPermissions


In reply to: 450333867 [](ancestors = 450333867,449561436)

@@ -13,6 +13,8 @@ import { User } from '@microsoft/mixed-reality-extension-sdk';

export default class PhysicsPileTest extends Test {

public expectedResultDescription = "Piles should apear similar for each client";
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apear [](start = 50, length = 5)

typo #Closed

@@ -7,12 +7,12 @@ import * as MRE from '@microsoft/mixed-reality-extension-sdk';

import { App } from '../app';
import { Test } from '../test';
import { Vector3 } from '@microsoft/mixed-reality-extension-sdk';
import { Vector3, Actor } from '@microsoft/mixed-reality-extension-sdk';
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These are already imported through the above MRE import. Use MRE.Actor and MRE.Vector3 and remove this added import. #Closed

@@ -7,4 +7,4 @@
* A type representing the different parts of an Actor that can be subscribed to. When subscribed, the Actor will
* receive updates when corresponding changes occur on the host.
*/
export type SubscriptionType = 'transform' | 'rigidbody' | 'collider';
export type SubscriptionType = 'transform' | 'rigidbody' | 'collider' | 'rigidbodyVelocity';
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rigidbodyVelocity [](start = 73, length = 17)

Naming conventions for our string types are hyphen separated. Should be rigidbody-velocity I believe, #Closed

transformsBlob: string;
}

export type PhysicsServerOneTransformsUpdate = {
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PhysicsServerOneTransformsUpdate [](start = 12, length = 32)

This feels like a slightly awkward name. Would PhysicsServerTransformUpdate be better and more concise? #Closed

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Changed from PhysicsServerOneTransformsUpdate to PhysicsServerOneTransformUpdate


In reply to: 450331004 [](ancestors = 450331004)

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🕐

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:shipit:

@jabenk jabenk merged commit 37e0312 into red Jul 7, 2020
jabenk added a commit that referenced this pull request Jul 15, 2020
* Physics (#652)

* Add physics bridge (#533)

* Add rigid body ownership (#536)

* Jabenk/physics merge1 (#564)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Jabenk/physics merge1 (#571)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>

* Jabenk/physics merge1 (#580)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>

* Add physics stack demos (#584)

* Jabenk/physics merge1 (#590)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

* Local vs Remote rigid body stack

* Update the 2 test that will be later potentially removed

* Remove obsolete test cases

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Use blob to synchronize physics transforms (#594)

* Jabenk/mouse pick (#596)

* Transmit motion type also along the transforms

* Make boxes grabble in the pile test

* PR fixes (#598)

* Jabenk/mouse pick (#599)

* Transmit motion type also along with the transforms

* Make boxes grabble in the pile test

* Make the bodies from other tests grabbable

* Sleeping bodies message update (#630)

* Various fixes and demos (#647)

* Jabenk/mouse pick (#642)

* Add physics bridge (#533)

* Add rigid body ownership (#536)

* Jabenk/physics merge1 (#564)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Jabenk/physics merge1 (#571)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>

* Jabenk/physics merge1 (#580)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>

* Add physics stack demos (#584)

* Jabenk/physics merge1 (#590)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

* Local vs Remote rigid body stack

* Update the 2 test that will be later potentially removed

* Remove obsolete test cases

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Use blob to synchronize physics transforms (#594)

* Jabenk/mouse pick (#596)

* Transmit motion type also along the transforms

* Make boxes grabble in the pile test

* PR fixes (#598)

* Jabenk/mouse pick (#599)

* Transmit motion type also along with the transforms

* Make boxes grabble in the pile test

* Make the bodies from other tests grabbable

* Sleeping bodies message update

* server upload transform currend dev state

* update

* Physics bridge server transform upload channel

* physics bridge upload transforms

* physics bridge: working client transform upload stream

* minor polishing

* undo one comment change

* undo more

* remove compile warning

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Jabenk/devwork (#648)

* Add physics bridge (#533)

* Add rigid body ownership (#536)

* Jabenk/physics merge1 (#564)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Jabenk/physics merge1 (#571)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>

* Jabenk/physics merge1 (#580)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>

* Add physics stack demos (#584)

* Jabenk/physics merge1 (#590)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

* Local vs Remote rigid body stack

* Update the 2 test that will be later potentially removed

* Remove obsolete test cases

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Use blob to synchronize physics transforms (#594)

* Jabenk/mouse pick (#596)

* Transmit motion type also along the transforms

* Make boxes grabble in the pile test

* PR fixes (#598)

* Jabenk/mouse pick (#599)

* Transmit motion type also along with the transforms

* Make boxes grabble in the pile test

* Make the bodies from other tests grabbable

* Adding subscription to the rigid body velocities

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Temporary workaround to make some physics demos run

* users: check if it has granted permissions, PR fixes

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Add permissions to user test (#653)

* Fix target behavior import (#657)

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>
jabenk added a commit that referenced this pull request Jul 20, 2020
* Add physics bridge (#533)

* Add rigid body ownership (#536)

* Jabenk/physics merge1 (#564)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Jabenk/physics merge1 (#571)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>

* Jabenk/physics merge1 (#580)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>

* Add physics stack demos (#584)

* Jabenk/physics merge1 (#590)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

* Local vs Remote rigid body stack

* Update the 2 test that will be later potentially removed

* Remove obsolete test cases

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Use blob to synchronize physics transforms (#594)

* Jabenk/mouse pick (#596)

* Transmit motion type also along the transforms

* Make boxes grabble in the pile test

* PR fixes (#598)

* Jabenk/mouse pick (#599)

* Transmit motion type also along with the transforms

* Make boxes grabble in the pile test

* Make the bodies from other tests grabbable

* Sleeping bodies message update (#630)

* Various fixes and demos (#647)

* Jabenk/mouse pick (#642)

* Add physics bridge (#533)

* Add rigid body ownership (#536)

* Jabenk/physics merge1 (#564)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Jabenk/physics merge1 (#571)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>

* Jabenk/physics merge1 (#580)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>

* Add physics stack demos (#584)

* Jabenk/physics merge1 (#590)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

* Local vs Remote rigid body stack

* Update the 2 test that will be later potentially removed

* Remove obsolete test cases

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Use blob to synchronize physics transforms (#594)

* Jabenk/mouse pick (#596)

* Transmit motion type also along the transforms

* Make boxes grabble in the pile test

* PR fixes (#598)

* Jabenk/mouse pick (#599)

* Transmit motion type also along with the transforms

* Make boxes grabble in the pile test

* Make the bodies from other tests grabbable

* Sleeping bodies message update

* server upload transform currend dev state

* update

* Physics bridge server transform upload channel

* physics bridge upload transforms

* physics bridge: working client transform upload stream

* minor polishing

* undo one comment change

* undo more

* remove compile warning

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Jabenk/devwork (#648)

* Add physics bridge (#533)

* Add rigid body ownership (#536)

* Jabenk/physics merge1 (#564)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Jabenk/physics merge1 (#571)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>

* Jabenk/physics merge1 (#580)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>

* Add physics stack demos (#584)

* Jabenk/physics merge1 (#590)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

* Cleanup lint warnings

* Initial Tool and Pen Behavior Functionality (#570)

* Revert "Merge pull request #497 from microsoft/revert/pen"

This reverts commit ed440940ee01bb5ac1883dfd0adff025697003ae.

* Don't export pen tool for SDK

* Fix bug where action is not found on the behavior

* PR feedback and lint fixes

* Additional PR feedback

* Cleanup

Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Support conditional request headers for static files (#563)

* Support conditional request headers for static files

* Specify index explicitly

* Move restify types to types folder

* Fix conditional request for buffers

* Change missing buffer error from 500 to 404

* Move dependency to sdk package

* Version bump: 0.18.0

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.18.0
 - @microsoft/mixed-reality-extension-common@0.18.0
 - functional-tests@0.18.0
 - @microsoft/gltf-gen@0.18.0
 - @microsoft/mixed-reality-extension-sdk@0.18.0

* Automated: Regenerated documentation for 0.18.0

* Automated: Updated package-lock.json files for 0.18.0

* Add test cases with a pile composed of bodies from different clients

* Local vs Remote rigid body stack

* Update the 2 test that will be later potentially removed

* Remove obsolete test cases

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Use blob to synchronize physics transforms (#594)

* Jabenk/mouse pick (#596)

* Transmit motion type also along the transforms

* Make boxes grabble in the pile test

* PR fixes (#598)

* Jabenk/mouse pick (#599)

* Transmit motion type also along with the transforms

* Make boxes grabble in the pile test

* Make the bodies from other tests grabbable

* Adding subscription to the rigid body velocities

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Co-authored-by: Nikola Nikolic (HAVOK) <niknik@microsoft.com>

* Temporary workaround to make some physics demos run

* users: check if it has granted permissions, PR fixes

* Jabenk/physics merge1 (#658)

* Physics (#652)

* Add physics bridge (#533)

* Add rigid body ownership (#536)

* Jabenk/physics merge1 (#564)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>

* Jabenk/physics merge1 (#571)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* PR fixes

* More fixes in naming

* Format the 2 new files with Ctr+A, and then Ctr+K and Ctr+F

* Remove text component from physics planes.

* More merges

* reduce warning

* fix merge errors

* split one test in 2 with different bounciness

* fix sync for videostream when duration is 0 (live video/audio) (#569)

* wire up bounciness correctly

* Extend testings

* minor fine tuneing of a demo

Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Eric Anderson <eanders@microsoft.com>
Co-authored-by: Kai <norybiak@gmail.com>

* Jabenk/physics merge1 (#580)

* [SDK] Animations overhaul part 2 (#532)

* Start filling out animation classes

* Add some fields to Animation

* Fix some build/lint issues

* Finish wiring up SDK

* Strip out all old animation system methods/types

* Stub out AnimateTo

* Fill out AnimateTo

* Type checking

* Fix some bugs

* Update tests for new animation API

* Convert input test

* Finish porting tests

* Fix consistency

* Move relative field

* Fix

* Add vertex colors to test clock

* Add animation lookups to anims and materials

* Start updating test

* Finish up test

* Fix up some stuff

* Fix test permissions?

* Start animation data validation

* Add validation

* More validation

* Debug logging

* Consolidate placeholder name/type checking, add validation error class

* Document thrown exceptions

* Cleanup

* Add track easing

* Start on more thorough test

* Add bouncing cubes test

* Fix interpolations

* Fix duration for anims with data

* Update anim scale test to use relative values

* Don't reset time on anim start if speed is 0

* Add orphaned animation detection, delete method

* Clean up animations when they're orphaned

* Validate target paths as values

* Add dynamic animation test

* Rename test

* Add anim blend test

* Rename interpolation-test

* Comment out unsupported features

* Add back deprecated animateTo

* Add back stub of deprecated createAnimation

* Add isPlaying prop to AnimationLike

* Change return val of AnimateTo, add isPlaying patch prop

* Fix intellisense

* Add looping relative test

* Fix the scale test sliding downward

* Correctly override step interpolation

* Finish relative anim test

* Fix some tests

* Move anim finish state transition to client, fixes

* Allow occasional actor updates through

* Remove post-animation actor updates

* Version bump: 0.17

* npm audit fix

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.0
 - @microsoft/mixed-reality-extension-common@0.17.0
 - functional-tests@0.17.0
 - @microsoft/gltf-gen@0.17.0
 - @microsoft/mixed-reality-extension-sdk@0.17.0

* Automated: Regenerated documentation for 0.17.0

* Automated: Updated package-lock.json files for 0.17.0

* Fix for grab sync. Fixes #538

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton demo

* Fix lint errors

* Fix for grab sync. Fixes #538

* Fix lint errors

* [SDK] Add more font types (#537)

* Add more font types

* Change the default font

* Publish

 - @microsoft/mixed-reality-extension-altspacevr-extras@0.17.1
 - @microsoft/mixed-reality-extension-common@0.17.1
 - functional-tests@0.17.1
 - @microsoft/gltf-gen@0.17.1
 - @microsoft/mixed-reality-extension-sdk@0.17.1

* Sync animation updates in create calls (#545)

* Updated package-lock.json files for 0.17.1

* Jabenk/pr (#541)

* Add bounciness and frictions to the collider

* Add bounce and friction visual tests

* Fine tune friciton …
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3 participants