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MRE v0.14.0 - Collision Layers
stevenvergenz
released this
16 Oct 23:41
·
163 commits
to red
since this release
Features
- Add the ability to place colliders on particular layers. A collider's layer determines which other actors it will interact with, as well as whether they block the player.
- Add a new argument to
Actor.CreateFromPrefab
to assign all colliders in the spawned prefab to a particular layer.
Bug Fixes
- Fixed a bug preventing colliders from being disabled (unreported)