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This repository has been archived by the owner on Jun 10, 2022. It is now read-only.

MRE v0.14.0 - Collision Layers

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@stevenvergenz stevenvergenz released this 16 Oct 23:41
· 163 commits to red since this release

Features

  • Add the ability to place colliders on particular layers. A collider's layer determines which other actors it will interact with, as well as whether they block the player.
  • Add a new argument to Actor.CreateFromPrefab to assign all colliders in the spawned prefab to a particular layer.

Bug Fixes

  • Fixed a bug preventing colliders from being disabled (unreported)