Skip to content
This repository has been archived by the owner on Jun 10, 2022. It is now read-only.

Report granted permissions in the user-joined message #214

Merged
merged 1 commit into from
Jul 8, 2020

Conversation

stevenvergenz
Copy link
Contributor

Fix for #203

Copy link
Member

@tombuMS tombuMS left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

:shipit:

@stevenvergenz stevenvergenz merged commit 3396cb7 into red Jul 8, 2020
@stevenvergenz stevenvergenz deleted the stvergen/user-permissions branch July 8, 2020 17:48
jabenk added a commit that referenced this pull request Jul 15, 2020
* Physics (#210)

* Jabenk/physics dev (#190)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* Avoid using events and handlers for physics bridge (#193)

* Jabenk/physics dev (#196)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* set low value for the depenetration velocity

* Current dev debug state

* current debug state of high velocity

* current debug state of high velocity

* Adding final version of the safty net for velocity

* Setting more conservative parameters

* Temporarly remove the velocity channel since this adds quite some additional bandwith, later we should make this optional

* more fine tuning for the sleeping condition and more meaningfull activable debug informaiton

* Jabenk/physics dev (#201)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* set low value for the depenetration velocity

* Current dev debug state

* current debug state of high velocity

* current debug state of high velocity

* Adding final version of the safty net for velocity

* Setting more conservative parameters

* Temporarly remove the velocity channel since this adds quite some additional bandwith, later we should make this optional

* more fine tuning for the sleeping condition and more meaningfull activable debug informaiton

* current WIP for sleeping bodies

* Add velocities only if legacy physics is working

* Jitter buffer refactoring (#199)

* Jabenk/physics dev (#204)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* set low value for the depenetration velocity

* Current dev debug state

* current debug state of high velocity

* current debug state of high velocity

* Adding final version of the safty net for velocity

* Setting more conservative parameters

* Temporarly remove the velocity channel since this adds quite some additional bandwith, later we should make this optional

* more fine tuning for the sleeping condition and more meaningfull activable debug informaiton

* current WIP for sleeping bodies

* Add velocities only if legacy physics is working

* server upload transform currend dev state

* dev update:

* Current dev state

* physics bridge: upload RBs transforms to server

* physics bridge: working client transform upload stream

* physics bridge: transform server upload working

* Minor polishing and testing

* Add a test scene with 3 clients

* Adding minor comments

* Code review

* Jabenk/smallchanges (#206)

* Adding subscription to the rigid body velocities

* Add missing code comment

* Process all snapshots in jitter buffer (#208)

* Jitter buffer variance and other fixes (#211)

* fixes (#212)

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>

* Report granted permissions in the user-joined message (#214)

* Add fallback permissions for apps without a manifest (#217)

* User ID Generation Update (#216)

* Implement user ID generation in to the unity runtime

* Implement user id changes in to the two test beds

* Remove debug log statement

* Remove string builder where not needed

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
jabenk added a commit that referenced this pull request Jul 20, 2020
* Jabenk/physics dev (#190)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* Avoid using events and handlers for physics bridge (#193)

* Jabenk/physics dev (#196)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* set low value for the depenetration velocity

* Current dev debug state

* current debug state of high velocity

* current debug state of high velocity

* Adding final version of the safty net for velocity

* Setting more conservative parameters

* Temporarly remove the velocity channel since this adds quite some additional bandwith, later we should make this optional

* more fine tuning for the sleeping condition and more meaningfull activable debug informaiton

* Jabenk/physics dev (#201)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* set low value for the depenetration velocity

* Current dev debug state

* current debug state of high velocity

* current debug state of high velocity

* Adding final version of the safty net for velocity

* Setting more conservative parameters

* Temporarly remove the velocity channel since this adds quite some additional bandwith, later we should make this optional

* more fine tuning for the sleeping condition and more meaningfull activable debug informaiton

* current WIP for sleeping bodies

* Add velocities only if legacy physics is working

* Jitter buffer refactoring (#199)

* Jabenk/physics dev (#204)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* set low value for the depenetration velocity

* Current dev debug state

* current debug state of high velocity

* current debug state of high velocity

* Adding final version of the safty net for velocity

* Setting more conservative parameters

* Temporarly remove the velocity channel since this adds quite some additional bandwith, later we should make this optional

* more fine tuning for the sleeping condition and more meaningfull activable debug informaiton

* current WIP for sleeping bodies

* Add velocities only if legacy physics is working

* server upload transform currend dev state

* dev update:

* Current dev state

* physics bridge: upload RBs transforms to server

* physics bridge: working client transform upload stream

* physics bridge: transform server upload working

* Minor polishing and testing

* Add a test scene with 3 clients

* Adding minor comments

* Code review

* Jabenk/smallchanges (#206)

* Adding subscription to the rigid body velocities

* Add missing code comment

* Process all snapshots in jitter buffer (#208)

* Jitter buffer variance and other fixes (#211)

* fixes (#212)

* Enable 30Hz physics updates (#213)

* Fix jitter buffer update flag (#215)

* Jabenk/mouse pick (#218)

* If there is no rigid body update do not send physics bridge update

* Moving untility function to a more appropriate class

* Use really 30Hz

* Move the velocity estimaiton into the JB instead as a post processing

* Add more commented debug statements

* Code review

* Keep last packet at least for 100ms for possible interpolation (#219)

* Jabenk/physics merge (#221)

* Physics (#210)

* Jabenk/physics dev (#190)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* Avoid using events and handlers for physics bridge (#193)

* Jabenk/physics dev (#196)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* set low value for the depenetration velocity

* Current dev debug state

* current debug state of high velocity

* current debug state of high velocity

* Adding final version of the safty net for velocity

* Setting more conservative parameters

* Temporarly remove the velocity channel since this adds quite some additional bandwith, later we should make this optional

* more fine tuning for the sleeping condition and more meaningfull activable debug informaiton

* Jabenk/physics dev (#201)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* set low value for the depenetration velocity

* Current dev debug state

* current debug state of high velocity

* current debug state of high velocity

* Adding final version of the safty net for velocity

* Setting more conservative parameters

* Temporarly remove the velocity channel since this adds quite some additional bandwith, later we should make this optional

* more fine tuning for the sleeping condition and more meaningfull activable debug informaiton

* current WIP for sleeping bodies

* Add velocities only if legacy physics is working

* Jitter buffer refactoring (#199)

* Jabenk/physics dev (#204)

* If there is no rigid body update do not send physics bridge update

* Intermediate state of the sleeping bdoies

* Current state of the sleeping bodies

* Current state of sleeping bodies

* Minor updates before red merge

* Current debug state of the sleeping body + jitter buffer debuging

* Sleeping bodies current dev state

* Converging state of the sleeping bodies feature

* Minor polishing of sleeping bodies

* easing tolerances for sleeping

* PR update

* add velocity capping for the estimated velocities on the JB reciever end + if body is sleeping then those velocities should be zero

* set low value for the depenetration velocity

* Current dev debug state

* current debug state of high velocity

* current debug state of high velocity

* Adding final version of the safty net for velocity

* Setting more conservative parameters

* Temporarly remove the velocity channel since this adds quite some additional bandwith, later we should make this optional

* more fine tuning for the sleeping condition and more meaningfull activable debug informaiton

* current WIP for sleeping bodies

* Add velocities only if legacy physics is working

* server upload transform currend dev state

* dev update:

* Current dev state

* physics bridge: upload RBs transforms to server

* physics bridge: working client transform upload stream

* physics bridge: transform server upload working

* Minor polishing and testing

* Add a test scene with 3 clients

* Adding minor comments

* Code review

* Jabenk/smallchanges (#206)

* Adding subscription to the rigid body velocities

* Add missing code comment

* Process all snapshots in jitter buffer (#208)

* Jitter buffer variance and other fixes (#211)

* fixes (#212)

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>

* Report granted permissions in the user-joined message (#214)

* Add fallback permissions for apps without a manifest (#217)

* User ID Generation Update (#216)

* Implement user ID generation in to the unity runtime

* Implement user id changes in to the two test beds

* Remove debug log statement

* Remove string builder where not needed

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>

* Fix merge error

* PR minor whitespace correction

Co-authored-by: Nikola Nikolic <n.nikolic@outlook.com>
Co-authored-by: Steven Vergenz <steven.vergenz@microsoft.com>
Co-authored-by: Tom Burdak <40439150+tombuMS@users.noreply.github.com>
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants