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Clip text to within the row we expect #4671
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Hello @miniksa! Because this pull request has the Do note that I've been instructed to only help merge pull requests of this repository that have been opened for at least 8 hours, a condition that will be fulfilled in about 7 hours 44 minutes. No worries though, I will be back when the time is right! 😉 p.s. you can customize the way I help with merging this pull request, such as holding this pull request until a specific person approves. Simply @mention me (
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This reverts commit 671110c.
Summary of the Pull Request
Adjusts
DrawGlyphRun
method inside DirectX renderer to restrict textto be clipped within the boundaries of the row.
PR Checklist
Detailed Description of the Pull Request / Additional comments
For whatever reason, some of these shade glyphs near U+2591 tend to
extend way above the height of where we expect they should. This didn't
look like a problem in conhost because it clipped every draw inside the
bounds. This therefore applies the same clip logic as people don't
really expect text to pour out of the box.
It could, theoretically, get us into trouble later should someone
attempt zalgo text. But doing zalgo text is more of a silliness that
varies in behavior across rendering platforms anyway.
Validation Steps Performed
the U+2591 shade and neighboring characters now matches with the conhost
GDI style to stay within its lane.