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Make SceneTree macro path optional #402

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Feb 18, 2024
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2 changes: 1 addition & 1 deletion Sources/SwiftGodot/MacroDefs.swift
Original file line number Diff line number Diff line change
Expand Up @@ -180,7 +180,7 @@ public macro NativeHandleDiscarding() = #externalMacro(module: "SwiftGodotMacroL
///
/// - Important: This property will become a computed property, and it cannot be reassigned later.
@attached(accessor)
public macro SceneTree(path: String) = #externalMacro(module: "SwiftGodotMacroLibrary", type: "SceneTreeMacro")
public macro SceneTree(path: String? = nil) = #externalMacro(module: "SwiftGodotMacroLibrary", type: "SceneTreeMacro")

/// Defines a Godot signal on a class.
///
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