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mikerochip/README.md

Welcome to my Jit Hoob

My name's Mike.

I'm a generalist engineer in video games. My claims to fame are working on World of Warcraft (UI), Hearthstone (Gameplay), and Marvel Snap (Everything).

I was one of the decision makers for moving Hearthstone to Unity after it was on a custom game engine. I was the technical co-founder of Second Dinner and built the core tech and backend for Marvel Snap from scratch. I also built a custom C++/Lua game engine to power my self-published iOS game Mecha Drop.

See my website if you want to know more about me, and see my pinned repositories if you're interested in game dev utilities.

Thanks for stopping by 👋

Pinned Loading

  1. unity-websocket unity-websocket Public

    Easy-to-use WebSocket MonoBehaviour for Unity. NativeWebSocket alternative.

    C# 54 8

  2. unity-git-tools unity-git-tools Public

    Improve your Unity project's Git integration, mostly for LFS locks

    C# 3

  3. unity-selection-history unity-selection-history Public

    Forked from acoppes/unity-history-window

    A simple selection history window for Unity.

    C# 1

  4. repo-boilerplate repo-boilerplate Public

    Stuff needed when starting a game monorepo

    PowerShell 2

  5. addressables-training-manual addressables-training-manual Public

    Bringing clarity to Unity's Addressables system

    23 1

  6. msbuild-training-manual msbuild-training-manual Public

    Tracking knowledge I'll definitely forget about MSBuild