Skip to content

Commit

Permalink
Use enable/disable instead of select/deselect because it's more reada…
Browse files Browse the repository at this point in the history
…ble (maybe?)
  • Loading branch information
avanwinkle committed Apr 24, 2024
1 parent 29704e7 commit d79122d
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 3 deletions.
Binary file modified docs/gmc/images/editor-settings-indentation.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
6 changes: 3 additions & 3 deletions docs/gmc/installation.md
Original file line number Diff line number Diff line change
Expand Up @@ -67,16 +67,16 @@ The GMC code is written with space-based indentation, but Godot not only default
From the *Editor* menu select *Editor Settings > Text Editor > Behavior*.

* In the *Indent* section change `Tabs` to `Spaces`.
* In the *Files* section de-select the `Convert Indent on Save` option.
* In the *Files* section **disable** the `Convert Indent on Save` option.

![image](images/editor-settings-indentation.png)

### Other Good Things

Also in the *Editor Settings > Text Editor > Behavior* menu:

* In the *Files* section, select the `Trim Trailing Whitespace on Save` option, because it's just good practice.
* If you use an external text editor like VS Code or Atom, in the *Files* section select `Auto Reload Scripts on External Change`.
* In the *Files* section, **enable** the `Trim Trailing Whitespace on Save` option, because it's just good practice.
* If you use an external text editor like VS Code or Atom, in the *Files* section **enable** the option `Auto Reload Scripts on External Change`.


## Symlink the GMC Plugin to your Project Folder
Expand Down

0 comments on commit d79122d

Please sign in to comment.