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Waveform/Spinny scratching: fix loop wrap-around issue
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PositionScratchController::process() now knows if the play position was wrapped around (and
how often) since the last processing. This avoids an infinite wrap-around 'loop', even after
the mouse didn't move.

Previously, PositionScratchController didn't know if the play position was wrapped around, so it
interpreted the raw (huge) sample delta as play pos move and calculated a huge rate, which was
then applied by the engine, resulting in a (now true) long sample distance in the next run,
which caused another loop wrap-around, and so on...
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ronso0 committed Apr 4, 2024
1 parent 6e12acf commit 50e16c9
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Showing 5 changed files with 74 additions and 5 deletions.
27 changes: 26 additions & 1 deletion src/engine/controls/ratecontrol.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,9 @@ RateControl::RateControl(const QString& group,
UserSettingsPointer pConfig)
: EngineControl(group, pConfig),
m_pBpmControl(nullptr),
m_wrapAroundCount(0),
m_jumpPos(mixxx::audio::FramePos()),
m_targetPos(mixxx::audio::FramePos()),
m_bTempStarted(false),
m_tempRateRatio(0.0),
m_dRateTempRampChange(0.0) {
Expand Down Expand Up @@ -459,7 +462,17 @@ double RateControl::calculateSpeed(double baserate, double speed, bool paused,
}

double currentSample = frameInfo().currentPosition.toEngineSamplePos();
m_pScratchController->process(currentSample, rate, iSamplesPerBuffer, baserate);
// Let PositionScratchController also know if the play pos wrapped around
// (beatloop or track repeat) so it can correctly interpret the sample position delta.
m_pScratchController->process(currentSample,
rate,
iSamplesPerBuffer,
baserate,
m_wrapAroundCount,
m_jumpPos,
m_targetPos);
// Reset count after use.
m_wrapAroundCount = 0;

// If waveform scratch is enabled, override all other controls
if (m_pScratchController->isEnabled()) {
Expand Down Expand Up @@ -603,3 +616,15 @@ bool RateControl::isReverseButtonPressed() {
}
return false;
}

void RateControl::notifyWrapAround(mixxx::audio::FramePos triggerPos,
mixxx::audio::FramePos targetPos) {
VERIFY_OR_DEBUG_ASSERT(triggerPos.isValid() && targetPos.isValid()) {
m_wrapAroundCount = 0;
// no need to reset the position, they're not used if count is 0.
return;
}
m_wrapAroundCount++;
m_jumpPos = triggerPos;
m_targetPos = targetPos;
}
9 changes: 9 additions & 0 deletions src/engine/controls/ratecontrol.h
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,11 @@ class RateControl : public EngineControl {
static void setRateRampSensitivity(int);
static int getRateRampSensitivity();
bool isReverseButtonPressed();
// ReadAheadManager::getNextSamples() notifies us each time the play position
// wrapped around during one buffer process (beatloop or track repeat) so
// PositionScratchController can correctly interpret the sample position delta.
void notifyWrapAround(mixxx::audio::FramePos triggerPos,
mixxx::audio::FramePos targetPos);

public slots:
void slotRateRangeChanged(double);
Expand Down Expand Up @@ -147,6 +152,10 @@ public slots:
ControlProxy* m_pSyncMode;
ControlProxy* m_pSlipEnabled;

int m_wrapAroundCount;
mixxx::audio::FramePos m_jumpPos;
mixxx::audio::FramePos m_targetPos;

// This is true if we've already started to ramp the rate
bool m_bTempStarted;
// Set the Temporary Rate Change Mode
Expand Down
31 changes: 28 additions & 3 deletions src/engine/positionscratchcontroller.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,10 @@ PositionScratchController::~PositionScratchController() {
void PositionScratchController::process(double currentSamplePos,
double releaseRate,
int iBufferSize,
double baseSampleRate) {
double baseSampleRate,
int wrappedAround,
mixxx::audio::FramePos trigger,
mixxx::audio::FramePos target) {
bool scratchEnable = m_pScratchEnable->get() != 0;

if (!m_isScratching && !scratchEnable) {
Expand Down Expand Up @@ -171,11 +174,33 @@ void PositionScratchController::process(double currentSamplePos,
// sure.
m_inertiaEnabled = false;

double sampleDelta = 0.0;
if (wrappedAround > 0) {
// If we wrapped around calculate the virtual position like if
// we are not looping, i.e. sum up diffs from loop start/end and
// loop length for each wrap-aound (necessary if the buffer is
// longer than the loop, e.g. when looping at high rates / with short loops.
// This avoids high rate and infinite wrap-around scratching
// even after mouse was stopped.
double triggerPos = trigger.toEngineSamplePos();
double targetPos = target.toEngineSamplePos();
bool reverse = triggerPos < targetPos;
double loopLength = reverse ? -1 * (targetPos - triggerPos)
: triggerPos - targetPos;
if (wrappedAround > 2) {
sampleDelta = (wrappedAround - 1) * loopLength;
}
sampleDelta +=
(triggerPos - m_prevSamplePos) +
(currentSamplePos - targetPos);
} else {
sampleDelta = currentSamplePos - m_prevSamplePos;
}

// Measure the total distance traveled since last frame and add
// it to the running total. This is required to scratch within loop
// boundaries. And normalize to one buffer
m_samplePosDeltaSum += (currentSamplePos - m_prevSamplePos) /
(iBufferSize * baseSampleRate);
m_samplePosDeltaSum += (sampleDelta) / (iBufferSize * baseSampleRate);

// Continue with the last rate if we do not have a new
// Mouse position
Expand Down
8 changes: 7 additions & 1 deletion src/engine/positionscratchcontroller.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,13 @@ class PositionScratchController : public QObject {
PositionScratchController(const QString& group);
virtual ~PositionScratchController();

void process(double currentSample, double releaseRate, int iBufferSize, double baseSampleRate);
void process(double currentSample,
double releaseRate,
int iBufferSize,
double baseSampleRate,
int wrappedAround,
mixxx::audio::FramePos trigger,
mixxx::audio::FramePos target);
bool isEnabled();
double getRate();
void notifySeek(mixxx::audio::FramePos position);
Expand Down
4 changes: 4 additions & 0 deletions src/engine/readaheadmanager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -117,6 +117,10 @@ SINT ReadAheadManager::getNextSamples(double dRate, CSAMPLE* pOutput,
// Activate on this trigger if necessary
if (reachedTrigger) {
DEBUG_ASSERT(target != kNoTrigger);
if (m_pRateControl) {
m_pRateControl->notifyWrapAround(loopTriggerPosition, targetPosition);
}
// TODO probably also useful for hotcue_X_indicator in CueControl::updateIndicators()

// Jump to other end of loop or track.
m_currentPosition = target;
Expand Down

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