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Unify Skin controls #1848
Unify Skin controls #1848
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This works for me. Thank you. |
Woooo, grep and sed are my friends now. |
There is now a merge conflict in res/skins/LateNight/deck_row_5_transportLoopJump.xml. |
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(rebased) |
<attribute config_key="[Master],num_decks">4</attribute> | ||
<attribute config_key="[Master],num_samplers">64</attribute> | ||
<attribute config_key="[Master],num_samplers">16</attribute> |
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Why did you change this?
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copy/paste mistake apparently. thx!
<attribute config_key="[Master],num_samplers">64</attribute> | ||
<attribute persist="true" config_key="[Master],show_mixer">1</attribute> | ||
<attribute persist="true" config_key="[Master],show_eqs">1</attribute> | ||
<attribute config_key="[Master],num_samplers">16</attribute> |
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revert back to 64
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yep. thx!
not finished, yet. I'll also take care of SplitSizes. |
Is this really still a 2.2 PR? |
I'd say so. |
2.2 vs 2.3 it is just because we are past beta. |
8 hotcues setting does not work in LateNight. I'm ambivalent about whether to merge this to 2.2 or master... |
fixed. |
I'm convinced users will appreciate it when checking out different skins, instead of having to go to each skin's settings menu to restore options. So why wait for 2.3? |
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(rebased, conflicts fixed) |
I have just tested it without any issues, thank you. |
I'm also wary to rush this for 2.2 considering the potential for regressions. Although we have already identified and fixed some of those, I am concerned there may be more subtle regressions lurking here. There is a new conflict since #1840 was merged. |
You're right. |
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I'd say we should merge this now before more conflicts pop up. |
delete BAK file
res/skins/Deere/style.qss
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@@ -113,11 +113,17 @@ | |||
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#Spacer22 { | |||
background-color: #222222; | |||
} | |||
} /* |
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delete commented out code
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hmm I'll uncomment it then. It's often useful having such snippets ready for debugging and tests.
Thanks for your work and sorry to make you rebase so many times for this branch. |
never mind, had to iron out some mistakes anyway.. |
Just FYI Tango skin loop controls are not visible on master branch, assuming it's this PR. |
This keeps common skin settings when changing skins.
Continuation of #1642, fixes Bug 1740513
Are the following COs okay for everyone?
[Skin],show_4decks
[Skin],show_4effectunits
[Skin],show_superknobs
(previous [Master],... is used in only one official mapping)[Skin],show_spinnies
[Skin],show_coverart
[Skin],show_big_spinny_coverart
[Skin],show_8_hotcues
[Skin],show_starrating]
[Skin],show_rate_controls
[Skin],show_eq_knobs
[Skin],show_eq_kill_buttons
[Skin],show_xfader
[Skin],show_loop_beatjump_controls
[Skin],sampler_rows
= number of sampler rows[Skin],sampler_row_N
= trigger CO for sampler rows WidgetStack[Skin],sampler_row_current/..next/..prev
= COs to cycle throught sampler rows WidgetStack[Skin],sampler_row_N_expanded