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Adjust ReplayGain: Allow user to update the replaygain value based on a deck pregain value. #4031
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afbbe72
Refactor unnecessary list of tracks in wtrackmenu -- it's only ever o…
ywwg f6e6b68
Adjust ReplayGain: Allow user to update the replaygain value based on…
ywwg 7cd5ded
Replaygain: rework implementation to put the right logic in the right…
ywwg 6a2721e
ReplayGain: Use debug asserts for situations that shouldn't occur
ywwg a7a49d0
Update ReplayGain: address small notes
ywwg cdf5f35
Merge branch 'main' into update-replaygain
ywwg 460124b
Update Replaygain: normalize naming style
ywwg 77e95fb
Update ReplayGain: Use consistent case for ReplayGain
ywwg 2d92e5a
Merge branch 'main' into update-replaygain
ywwg 0b624a0
Update Replaygain: Add a test
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This is quite a verbose name for a ControlObject... how about just
update_replaygain
... orset_replaygain
?store_replaygain
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I like the name. Our other CO names are often extremely ambiguous (so this PR introduces inconsistency 😅). You suggestions sound like I can set a the replaygain value directly, not like a button CO that takes only 1 and 0.
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yeah I don't know how to make it shorter and include the ideas of both the deck pregain and the track replaygain. "apply_pregain_to_replaygain" ?
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I don't see how to remove any more words without making it confusing, and I don't think we have any limitations on CO name length
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I haven't thought of any better name, so... 🤷 I won't object to merging this over finding a better name.