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QML optimization #4339

Merged
merged 2 commits into from
Oct 9, 2021
Merged

QML optimization #4339

merged 2 commits into from
Oct 9, 2021

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Be-ing
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@Be-ing Be-ing commented Sep 30, 2021

based on #4327

@Be-ing Be-ing marked this pull request as draft September 30, 2021 03:47
@Be-ing Be-ing force-pushed the qml_optimization branch 3 times, most recently from 1c2706e to 01465f5 Compare September 30, 2021 12:56
@Be-ing Be-ing marked this pull request as ready for review September 30, 2021 12:56
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@Swiftb0y Swiftb0y left a comment

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My mistake, I made my comments but forgot to submit the review

res/qml/Deck.qml Outdated
@@ -185,18 +185,15 @@ Item {

let minutes = Math.floor(positionSeconds / 60);
let seconds = positionSeconds - (minutes * 60);
let centiseconds = Math.trunc((seconds - Math.trunc(seconds)) * 100);
let deciseconds = Math.trunc((seconds - Math.trunc(seconds)) * 10);
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Suggested change
let deciseconds = Math.trunc((seconds - Math.trunc(seconds)) * 10);
const deciseconds = Math.trunc((seconds - Math.trunc(seconds)) * 10);

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fixed

onValueChanged: marker.x = parent.width * value
onValueChanged: {
// Math.round saves tons of CPU by avoiding redrawing for fractional pixel positions.
marker.x = Math.round(parent.width * value * Screen.devicePixelRatio) / Screen.devicePixelRatio;
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won't the divide make the position fractional again?

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Yes, but only for fractional logical pixels that correspond to real display pixels. So for a scale factor of 2, updates are done for every 0.5 logical pixels, or every real display pixel, but not extremely tiny fractions in between.

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Ah, so I guess the speedup comes from the fact that Qt doesn't have to do anti aliasing?

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Perhaps?

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That doesn't make sense either though.

This feels like it should not be something programming QML should have to concern themselves with. So I feel like this is bug in Qt?

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I don't know, but I know that this little change saves a lot of CPU 🤷

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Mhmm the only other idea I have is that the COs value changed multiple times per frame so the callback is also executed quite often. Since the position is always slightly different, the return value is also different. When rounding we always return the same value in the same pixel, so we often return the same value which enables Qt to do some caching optimization (so only doing work when the value actually changes).

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Thanks. LGTM

@Swiftb0y Swiftb0y merged commit 908245a into mixxxdj:main Oct 9, 2021
@Be-ing Be-ing deleted the qml_optimization branch October 9, 2021 15:25
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2 participants