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Matt Keeter edited this page Jan 19, 2018 · 4 revisions

Blend

Blend does an attempted parametric style shape blend or interpolation between the two inputs. Experiment with scale and distance between input objects to fine tune results.

Clearance

Copy

Difference

Subtract b from a.

Hide

Intersection

Output the shape where a and b overlap.

Invert

Morph

Offset

Scales the object in ?percentages? Where 0 is no scaling factor. The negative sign makes the object scale down.

Shell

Creates a hollowed out feature on the part with a certain thickness 's'

Union

Combine a and b into a single node

Note: (FIXME: Speculation) This can also be done by connecting the outputs to the same output